Merge pull request #2993 from aws-lumberyard-dev/MultiplayerDesyncsAndCorrectionFixes

Multiplayer desyncs and correction fixes
This commit is contained in:
kberg-amzn
2021-08-16 14:53:55 -07:00
committed by GitHub
17 changed files with 205 additions and 252 deletions
@@ -10,22 +10,9 @@
namespace AzNetworking
{
StringifySerializer::StringifySerializer(char delimeter, bool outputFieldNames, const AZStd::string& seperator)
: m_delimeter(delimeter)
, m_outputFieldNames(outputFieldNames)
, m_separator(seperator)
const StringifySerializer::ValueMap& StringifySerializer::GetValueMap() const
{
;
}
const AZStd::string& StringifySerializer::GetString() const
{
return m_string;
}
const StringifySerializer::StringMap& StringifySerializer::GetValueMap() const
{
return m_map;
return m_valueMap;
}
SerializerMode StringifySerializer::GetSerializerMode() const
@@ -137,22 +124,9 @@ namespace AzNetworking
template <typename T>
bool StringifySerializer::ProcessData(const char* name, const T& value)
{
// Only add delimeters after we have processed at least one element
if (!m_string.empty())
{
m_string += m_delimeter;
}
if (m_outputFieldNames)
{
m_string += m_prefix;
m_string += name;
m_string += m_separator;
}
AZ::CVarFixedString string = AZ::ConsoleTypeHelpers::ValueToString(value);
m_string += string.c_str();
m_map[m_prefix + name] = string.c_str();
const AZStd::string keyString = m_prefix + name;
AZ::CVarFixedString valueString = AZ::ConsoleTypeHelpers::ValueToString(value);
m_valueMap[keyString] = valueString.c_str();
return true;
}
}
@@ -20,17 +20,12 @@ namespace AzNetworking
{
public:
using StringMap = AZStd::map<AZStd::string, AZStd::string>;
using ValueMap = AZStd::map<AZStd::string, AZStd::string>;
StringifySerializer(char delimeter = ' ', bool outputFieldNames = true, const AZStd::string& seperator = "=");
StringifySerializer() = default;
// GetString
// After serializing objects, get the serialized values as a single string
const AZStd::string& GetString() const;
// GetValueMap
// After serializing objects, get the serialized values as key value pairs
const StringMap& GetValueMap() const;
//! After serializing objects, get the serialized values as a map of key/value pairs.
const ValueMap& GetValueMap() const;
// ISerializer interfaces
SerializerMode GetSerializerMode() const override;
@@ -62,15 +57,8 @@ namespace AzNetworking
template <typename T>
bool ProcessData(const char* name, const T& value);
private:
char m_delimeter;
bool m_outputFieldNames = true;
StringMap m_map;
AZStd::string m_string;
ValueMap m_valueMap;
AZStd::string m_prefix;
AZStd::string m_separator;
AZStd::deque<AZStd::size_t> m_prefixSizeStack;
};
}