Integrating github/staging through commit ab87ed9
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@@ -85,7 +85,8 @@ namespace WhiteBox
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::Offset, false);
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::IsTrigger, false);
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if (m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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if (m_sceneInterface)
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{
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m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
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}
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@@ -78,7 +78,9 @@ namespace WhiteBox
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for (AZ::u32 i = 0; i < triangleCount; ++i)
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{
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#if defined(AZ_ENABLE_TRACING)
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const auto& trianglePositions = trianglesPositions[i];
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#endif
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const auto& triangleUVs = trianglesUVs[i];
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const auto& triangleEdges = trianglesEdges[i];
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@@ -96,7 +96,7 @@ namespace UnitTest
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// when
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// add an editor white box collider component
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entity.Deactivate();
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auto editorWhiteBoxColliderComponent = entity.CreateComponent<WhiteBox::EditorWhiteBoxColliderComponent>();
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entity.CreateComponent<WhiteBox::EditorWhiteBoxColliderComponent>();
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entity.Activate();
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// then
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