Integrating github/staging through commit ab87ed9
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@@ -394,7 +394,6 @@ namespace PhysX
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AZ::Vector3(60.0f, 0.0f, 0.0f), 5.0f);
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AzPhysics::SimulatedBodyHandle blockingStaticBoxHandle = TestUtils::AddStaticBoxToScene(m_testSceneHandle,
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AZ::Vector3(80.0f, 0.0f, 0.0f), AZ::Vector3(5.0f, 5.0f, 5.0f));
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auto* blockingBox = sceneInterface->GetSimulatedBodyFromHandle(m_testSceneHandle, blockingStaticBoxHandle);
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AzPhysics::SimulatedBodyHandle farSphereHandle = TestUtils::AddSphereToScene(m_testSceneHandle,
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AZ::Vector3(120.0f, 0.0f, 0.0f), 10.0f);
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@@ -449,7 +448,6 @@ namespace PhysX
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// Add a cube to the scene
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AzPhysics::SimulatedBodyHandle rigidBodyhandle = TestUtils::AddStaticTriangleMeshCubeToScene(m_testSceneHandle, 3.0f);
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AzPhysics::SimulatedBody* rigidBody = sceneInterface->GetSimulatedBodyFromHandle(m_testSceneHandle, rigidBodyhandle);
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// Do a simple raycast from the inside of the cube
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AzPhysics::RayCastRequest request;
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