Integrating github/staging through commit ab87ed9
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@@ -42,7 +42,7 @@ namespace PhysX
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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// make a tower of boxes which is staggered but should still balance if all the blocks are the same mass
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AzPhysics::StaticRigidBody* boxA = TestUtils::AddStaticUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 0.5f));
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TestUtils::AddStaticUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 0.5f));
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AzPhysics::RigidBody* boxB = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(0.3f, 0.0f, 1.5f));
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AzPhysics::RigidBody* boxC = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(0.6f, 0.0f, 2.5f));
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@@ -66,7 +66,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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AzPhysics::StaticRigidBody* boxStatic = TestUtils::AddStaticUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 0.0f));
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TestUtils::AddStaticUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 0.0f));
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AzPhysics::RigidBody* boxDynamic = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 2.0f));
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auto tolerance = 1e-3f;
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@@ -145,7 +145,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(sceneHandle, AZ::Vector3::CreateAxisZ());
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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auto* capsule = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, capsuleHandle));
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@@ -210,7 +210,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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// create dynamic capsule and start it rolling
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AzPhysics::SimulatedBodyHandle capsuleHandle = TestUtils::AddCapsuleToScene(sceneHandle, AZ::Vector3::CreateAxisZ());
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@@ -237,7 +237,7 @@ namespace PhysX
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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AZ::Vector3 posA(0.0f, -5.0f, 1.0f);
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AZ::Vector3 posB(0.0f, 0.0f, 1.0f);
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AZ::Vector3 posC(0.0f, 5.0f, 1.0f);
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@@ -281,9 +281,9 @@ namespace PhysX
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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auto* testScene = physicsSystem->GetScene(sceneHandle);
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physicsSystem->GetScene(sceneHandle);
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}
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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AzPhysics::RigidBody* spheres[3];
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@@ -341,7 +341,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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AzPhysics::StaticRigidBody* floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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AzPhysics::RigidBody* box = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 10.0f));
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TestUtils::UpdateScene(sceneHandle, 1.0f / 60.0f, 60);
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@@ -360,7 +360,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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AzPhysics::RigidBody* box = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(0.0f, 0.0f, 1.0f));
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TestUtils::UpdateScene(sceneHandle, 1.0f / 60.0f, 60);
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@@ -441,7 +441,7 @@ namespace PhysX
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{
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AzPhysics::SceneHandle sceneHandle = CreateTestScene();
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auto floor = TestUtils::AddStaticFloorToScene(sceneHandle);
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TestUtils::AddStaticFloorToScene(sceneHandle);
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AzPhysics::RigidBody* boxB = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(1.0f, 0.0f, 10.0f));
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AzPhysics::RigidBody* boxC = TestUtils::AddUnitBoxToScene(sceneHandle, AZ::Vector3(-1.0f, 0.0f, 10.0f));
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