Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -319,7 +319,8 @@ namespace PhysX
void EditorColliderComponent::Activate()
{
if (m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
if (m_sceneInterface)
{
m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
}
@@ -692,7 +693,7 @@ namespace PhysX
// Here we check the material indices assigned to every shape and validate that every index is used at least once.
// It's not an error if the validation fails here but something we want to let the designers know about.
size_t surfacesNum = physicsAsset->m_assetData.m_surfaceNames.size();
[[maybe_unused]] size_t surfacesNum = physicsAsset->m_assetData.m_surfaceNames.size();
const AZStd::vector<AZ::u16>& indexPerShape = physicsAsset->m_assetData.m_materialIndexPerShape;
AZStd::unordered_set<AZ::u16> usedIndices;
@@ -875,7 +876,6 @@ namespace PhysX
return;
}
const AZ::Data::Asset<Pipeline::MeshAsset>& physicsAsset = m_shapeConfiguration.m_physicsAsset.m_pxAsset;
const Physics::PhysicsAssetShapeConfiguration& physicsAssetConfiguration = m_shapeConfiguration.m_physicsAsset.m_configuration;
Physics::ShapeConfigurationList shapeConfigList;