Integrating github/staging through commit ab87ed9
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@@ -16,7 +16,7 @@
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <LmbrCentral/Rendering/MeshComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <Components/ClothConfiguration.h>
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@@ -27,7 +27,7 @@ namespace NvCloth
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//! Class for in-editor Cloth Component.
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class EditorClothComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, public LmbrCentral::MeshComponentNotificationBus::Handler
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, public AZ::Render::MeshComponentNotificationBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase);
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@@ -50,9 +50,9 @@ namespace NvCloth
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void Activate() override;
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void Deactivate() override;
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// LmbrCentral::MeshComponentNotificationBus::Handler overrides ...
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void OnMeshCreated(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
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void OnMeshDestroyed() override;
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// AZ::Render::MeshComponentNotificationBus::Handler overrides ...
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void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset, const AZ::Data::Instance<AZ::RPI::Model>& model) override;
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void OnModelDestroyed(); // [TODO LYN-1886] Add override once it's part of MeshComponentNotificationBus
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private:
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bool IsSimulatedInEditor() const;
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