Integrating github/staging through commit ab87ed9
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@@ -138,7 +138,7 @@ namespace Multiplayer
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gatheredEntries.reserve(gatheredEntries.size() + nodeData.m_entries.size());
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for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
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{
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if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_NetEntity)
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if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
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{
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gatheredEntries.push_back(visEntry);
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}
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@@ -149,6 +149,8 @@ namespace Multiplayer
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// Add all the neighbors
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for (AzFramework::VisibilityEntry* visEntry : gatheredEntries)
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{
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// TODO: Discard entities that don't have a NetBindComponent
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//if (mp_ControlledFilteredEntityComponent && mp_ControlledFilteredEntityComponent->IsEntityFiltered(iterator.Get()))
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//{
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// continue;
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