Integrating github/staging through commit ab87ed9
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@@ -67,6 +67,8 @@ namespace Multiplayer
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void ServerToClientConnectionData::Update(AZ::TimeMs serverGameTimeMs)
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{
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m_entityReplicationManager.ActivatePendingEntities();
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if (CanSendUpdates())
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{
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NetBindComponent* netBindComponent = m_controlledEntity.GetNetBindComponent();
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