Integrating github/staging through commit ab87ed9
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@@ -17,10 +17,11 @@
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#include <AzNetworking/DataStructures/FixedSizeBitsetView.h>
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#include <Source/NetworkEntity/NetworkEntityHandle.h>
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#include <Source/MultiplayerTypes.h>
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#include <Include/IMultiplayer.h>
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//! Macro to declare bindings for a multiplayer component inheriting from MultiplayerComponent
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#define AZ_MULTIPLAYER_COMPONENT(ComponentClass, Guid, Base) \
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AZ_RTTI(ComponentClass, Guid, AZ::Component) \
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AZ_RTTI(ComponentClass, Guid, Base) \
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AZ_COMPONENT_INTRUSIVE_DESCRIPTOR_TYPE(ComponentClass) \
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AZ_COMPONENT_BASE(ComponentClass, Guid, Base)
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@@ -38,7 +39,7 @@ namespace Multiplayer
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AZ_CLASS_ALLOCATOR(MultiplayerComponent, AZ::SystemAllocator, 0);
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AZ_RTTI(MultiplayerComponent, "{B7F5B743-CCD3-4981-8F1A-FC2B95CE22D7}", AZ::Component);
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static void Reflect(AZ::ReflectContext* reflection);
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static void Reflect(AZ::ReflectContext* context);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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MultiplayerComponent() = default;
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@@ -70,10 +71,10 @@ namespace Multiplayer
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virtual bool HandleRpcMessage(NetEntityRole netEntityRole, NetworkEntityRpcMessage& rpcMessage) = 0;
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virtual bool SerializeStateDeltaMessage(ReplicationRecord& replicationRecord, AzNetworking::ISerializer& serializer) = 0;
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virtual void NotifyStateDeltaChanges(ReplicationRecord& replicationRecord) = 0;
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protected:
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virtual bool HasController() const = 0;
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virtual MultiplayerController* GetController() = 0;
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protected:
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virtual void ConstructController() = 0;
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virtual void DestructController() = 0;
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virtual void ActivateController(EntityIsMigrating entityIsMigrating) = 0;
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@@ -113,27 +114,30 @@ namespace Multiplayer
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{
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if (bitset.GetBit(bitIndex))
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{
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//uint32_t prevUpdateSize = serializer.GetSize();
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const uint32_t prevUpdateSize = serializer.GetSize();
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serializer.ClearTrackedChangesFlag();
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serializer.Serialize(value, name);
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if (modifyRecord && !serializer.GetTrackedChangesFlag())
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{
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bitset.SetBit(bitIndex, false);
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}
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//uint32_t postUpdateSize = serializer.GetSize();
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const uint32_t postUpdateSize = serializer.GetSize();
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// Network Property metrics
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// uint32_t updateSize = (postUpdateSize - prevUpdateSize);
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// if (updateSize > 0)
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// {
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// if (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject)
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// {
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// GetPacketHandlerMetricsInstance().LogRecvNetworkPropertyUpdates(componentType, name, updateSize);
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// }
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// else
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// {
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// GetPacketHandlerMetricsInstance().LogSentNetworkPropertyUpdates(componentType, name, updateSize);
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// }
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// }
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const uint32_t updateSize = (postUpdateSize - prevUpdateSize);
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if (updateSize > 0)
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{
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MultiplayerStats& stats = AZ::Interface<IMultiplayer>::Get()->GetStats();
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if (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject)
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{
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stats.m_propertyUpdatesRecv++;
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stats.m_propertyUpdatesRecvBytes += updateSize;
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}
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else
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{
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stats.m_propertyUpdatesSent++;
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stats.m_propertyUpdatesSentBytes += updateSize;
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}
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}
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}
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}
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}
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