Integrating github/staging through commit ab87ed9
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@@ -68,9 +68,11 @@ namespace LmbrCentral
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// modern editor-component or game-component.
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bool ConvertLegacySpawnerComponent(AZ::SerializeContext& serializeContext, AZ::SerializeContext::DataElementNode& classNode)
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{
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#ifdef LMBR_CENTRAL_EDITOR
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// To determine whether we want an editor or runtime component, we check
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// if the old component was contained within GenericComponentWrapper::m_template.
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bool isEditorComponent = (classNode.GetName() == AZ::Crc32("m_template"));
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#endif
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// Get Component::m_id from the base class.
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AZ::u64 componentId = 0;
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