Integrating github/staging through commit ab87ed9
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@@ -70,8 +70,6 @@ namespace TextureAtlasBuilder
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bool ResolveRelativePath(const AZStd::string& relativePath, const AZStd::string& watchDirectory, AZStd::string& resolvedFullPathOut)
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{
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bool resolved = false;
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// Get full path by appending the relative path to the watch directory
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AZ::IO::FixedMaxPath resolvedPath;
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AZ::IO::FileIOBase::GetInstance()->ReplaceAlias(resolvedPath, AZ::IO::PathView{relativePath});
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@@ -669,7 +669,6 @@ AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
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StringOutcome BuilderSettingManager::LoadBuilderSettings()
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{
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StringOutcome outcome = STRING_OUTCOME_ERROR("");
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AZ::IO::FileIOBase* ioInstance = AZ::IO::FileIOBase::GetInstance();
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// Construct the project setting path that is used by the tool for loading setting file
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const char* gameFolderPath = nullptr;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(gameFolderPath, &AzToolsFramework::AssetSystemRequestBus::Events::GetAbsoluteDevGameFolderPath);
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@@ -148,7 +148,6 @@ namespace ImageProcessing
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size_t nSlicePitch = (pitch / ePS_Blue);
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AZ::u32 src = 0;
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AZ::u32 dst = 0;
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for (int b = 0; b < ePS_Blue; ++b)
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{
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for (int g = 0; g < ePS_Green; ++g)
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@@ -178,8 +178,6 @@ namespace ImageProcessingEditor
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if (sourceControlActive)
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{
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bool checkoutResult = false;
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AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestDelete, legacyFile.c_str(),
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[](bool success, const AzToolsFramework::SourceControlFileInfo& info)
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{
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@@ -33,7 +33,6 @@ namespace ImageProcessing
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}
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//convert to format which compatiable our pixel format
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QImage::Format format = qimage.format();
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if (qimage.format() != QImage::Format_RGBA8888)
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{
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qimage = qimage.convertToFormat(QImage::Format_RGBA8888);
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@@ -955,7 +955,6 @@ namespace ImageProcessing
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uint32 pitch1, pitch2;
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float sumDeltaSqLinear = 0;
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AZ::u32 sumPixelCount = 0;
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//only process the highest mip
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image1->GetImagePointer(0, mem1, pitch1);
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@@ -254,7 +254,7 @@ namespace ImageProcessing
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AZ::u32 dwMips = pRet->GetMipCount();
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for (AZ::u32 dwMip = 0; dwMip < dwMips; ++dwMip)
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{
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AZ::u32 dwLocalWidth = GetWidth(dwMip); // we get error on NVidia with this (assumes input is 4x4 as well)
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//AZ::u32 dwLocalWidth = GetWidth(dwMip); // we get error on NVidia with this (assumes input is 4x4 as well)
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AZ::u32 dwLocalHeight = GetHeight(dwMip);
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AZ::u32 dwLines = dwLocalHeight;
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@@ -716,8 +716,6 @@ namespace ImageProcessing
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const PixelFormatInfo* const pPixelFormatInfo = CPixelFormats::GetInstance().GetPixelFormatInfo(format);
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DXGI_FORMAT d3dformat = pPixelFormatInfo->d3d10Format;
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memset(&header, 0, sizeof(DDS_HEADER));
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header.dwSize = sizeof(DDS_HEADER);
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@@ -914,7 +912,6 @@ namespace ImageProcessing
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{
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const MipLevel& level = *m_mips[mip];
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AZ::u32 faceBufSize = level.m_pitch*level.m_rowCount / faces;
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AZ::u32 start = faceBufSize*face;
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saveFileStream.Write(faceBufSize, level.m_pData + faceBufSize*face);
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}
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}
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