Integrating github/staging through commit ab87ed9
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@@ -33,7 +33,7 @@ namespace EMotionFX
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AZStd::unique_ptr<Actor> actor = ActorFactory::CreateAndInit<JackNoMeshesActor>();
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AZ::Data::Asset<Integration::ActorAsset> actorAsset = TestActorAssets::GetAssetFromActor(actorAssetId, AZStd::move(actor));
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auto transformComponent = gameEntity->CreateComponent<AzFramework::TransformComponent>();
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gameEntity->CreateComponent<AzFramework::TransformComponent>();
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auto actorComponent = gameEntity->CreateComponent<Integration::ActorComponent>();
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gameEntity->Init();
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@@ -48,7 +48,7 @@ namespace EMotionFX
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actorConfig.m_attachmentTarget = entityId;
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actorConfig.m_attachmentType = Integration::AttachmentType::SkinAttachment;
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auto transformComponentAttachmentEntity = gameEntityAttachment->CreateComponent<AzFramework::TransformComponent>();
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gameEntityAttachment->CreateComponent<AzFramework::TransformComponent>();
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auto actorComponentAttachmentEntity = gameEntityAttachment->CreateComponent<Integration::ActorComponent>(&actorConfig);
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gameEntityAttachment->Init();
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@@ -74,7 +74,7 @@ namespace EMotionFX
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AZStd::unique_ptr<Actor> actor = ActorFactory::CreateAndInit<JackNoMeshesActor>();
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AZ::Data::Asset<Integration::ActorAsset> actorAsset = TestActorAssets::GetAssetFromActor(actorAssetId, AZStd::move(actor));
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auto transformComponent = gameEntity->CreateComponent<AzFramework::TransformComponent>();
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gameEntity->CreateComponent<AzFramework::TransformComponent>();
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auto actorComponent = gameEntity->CreateComponent<Integration::ActorComponent>();
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gameEntity->Init();
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@@ -89,7 +89,7 @@ namespace EMotionFX
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actorConfig.m_attachmentTarget = entityId;
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actorConfig.m_attachmentType = Integration::AttachmentType::SkinAttachment;
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auto transformComponentAttachmentEntity = gameEntityAttachment->CreateComponent<AzFramework::TransformComponent>();
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gameEntityAttachment->CreateComponent<AzFramework::TransformComponent>();
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auto actorComponentAttachmentEntity = gameEntityAttachment->CreateComponent<Integration::ActorComponent>(&actorConfig);
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gameEntityAttachment->Init();
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