Integrating github/staging through commit ab87ed9
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@@ -43,7 +43,6 @@ namespace EMotionFX
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const uint32 threadIndex = this->m_actorInstance->GetThreadIndex();
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// Check if data and pose ref counts are back to 0 for all nodes.
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AnimGraphRefCountedDataPool& refDataPool = GetEMotionFX().GetThreadData(threadIndex)->GetRefCountedDataPool();
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const uint32 numNodes = this->m_animGraph->GetNumNodes();
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for (uint32 i = 0; i < numNodes; ++i)
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{
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