Integrating github/staging through commit ab87ed9
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@@ -184,7 +184,7 @@ namespace EMotionFX
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TEST_F(AnimGraphMotionNodeFixture, NoInputAndZeroEffectOutputsCorrectMotionAndPose)
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{
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AnimGraphMotionNode::UniqueData* uniqueData = static_cast<AnimGraphMotionNode::UniqueData*>(m_animGraphInstance->FindOrCreateUniqueNodeData(m_motionNode));
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m_animGraphInstance->FindOrCreateUniqueNodeData(m_motionNode);
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// Check position of root and pelvis to ensure actor's motion movement is correct.
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// Follow-through during the duration(~1.06666672 seconds) of the motion.
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@@ -309,7 +309,7 @@ namespace EMotionFX
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{
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m_motionNode->AddConnection(m_paramNode, m_paramNode->FindOutputPortByName("InPlace")->mPortID, AnimGraphMotionNode::INPUTPORT_INPLACE);
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ParamSetValue<MCore::AttributeBool, bool>("InPlace", true);
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AnimGraphMotionNode::UniqueData* uniqueData = static_cast<AnimGraphMotionNode::UniqueData*>(m_animGraphInstance->FindOrCreateUniqueNodeData(m_motionNode));
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m_animGraphInstance->FindOrCreateUniqueNodeData(m_motionNode);
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GetEMotionFX().Update(1.0f / 60.0f);
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