Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -81,7 +81,6 @@ namespace AZ
lodIndexCount = 0;
lodVertexCount = 0;
uint32_t subMeshIndexOffset = 0;
const Data::Asset<RPI::ModelLodAsset>& lodAsset = actor->GetMeshAsset()->GetLodAssets()[lodIndex];
const AZStd::array_view<RPI::ModelLodAsset::Mesh> modelMeshes = lodAsset->GetMeshes();
for (const RPI::ModelLodAsset::Mesh& modelMesh : modelMeshes)
@@ -395,7 +394,6 @@ namespace AZ
uvBufferData.resize_no_construct(lodVertexCount);
// Now iterate over the actual data and populate the data for the per-actor buffers
size_t lodVertexStart = 0;
size_t indexBufferOffset = 0;
size_t vertexBufferOffset = 0;
size_t skinnedMeshSubmeshIndex = 0;
@@ -410,7 +408,6 @@ namespace AZ
// Each of these is one long buffer containing the data for all sub-meshes in the joint
const AZ::Vector3* sourcePositions = static_cast<const AZ::Vector3*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_POSITIONS));
const AZ::Vector3* sourceNormals = static_cast<const AZ::Vector3*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_NORMALS));
const uint32_t* sourceOriginalVertex = static_cast<const uint32_t*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_ORGVTXNUMBERS));
const AZ::Vector4* sourceTangents = static_cast<const AZ::Vector4*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_TANGENTS));
const AZ::Vector3* sourceBitangents = static_cast<const AZ::Vector3*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_BITANGENTS));
const AZ::Vector2* sourceUVs = static_cast<const AZ::Vector2*>(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_UVCOORDS, 0));