Integrating github/staging through commit ab87ed9
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@@ -137,7 +137,9 @@ namespace AZ
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AZ::Transform transform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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return m_controller.GetModel()->RayIntersection(transform, src, dir, distance);
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AZ::Vector3 ignoreNormal;
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return m_controller.GetModel()->RayIntersection(transform, src, dir, distance, ignoreNormal);
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}
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bool EditorMeshComponent::SupportsEditorRayIntersect()
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@@ -197,7 +199,6 @@ namespace AZ
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&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay,
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AzToolsFramework::Refresh_EntireTree);
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}
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AZ::u32 EditorMeshComponent::OnConfigurationChanged()
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{
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// temp variable is needed to hold reference to m_modelAsset while it's being loaded.
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