Integrating github/staging through commit ab87ed9
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@@ -490,8 +490,9 @@ namespace MaterialEditor
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appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game;
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}
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void MaterialEditorApplication::OnTraceMessage(AZStd::string_view message)
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void MaterialEditorApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message)
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{
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#if defined(AZ_ENABLE_TRACING)
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AZStd::vector<AZStd::string> lines;
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AzFramework::StringFunc::Tokenize(
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message,
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@@ -505,6 +506,7 @@ namespace MaterialEditor
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{
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AZ_TracePrintf("MaterialEditor", "Python: %s\n", line.c_str());
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}
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#endif
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}
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void MaterialEditorApplication::OnErrorMessage(AZStd::string_view message)
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-1
@@ -57,7 +57,6 @@ namespace MaterialEditor
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<GeneralViewportSettings>("GeneralViewportSettings")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::Preview)
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "Editor")
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->Attribute(AZ::Script::Attributes::Module, "render")
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