Integrating github/staging through commit ab87ed9
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@@ -288,6 +288,11 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageViewUnboundedArray(RHI::ShaderInputImageUnboundedArrayIndex inputIndex, AZStd::array_view<const RHI::ImageView*> imageViews)
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{
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return m_data.SetImageViewUnboundedArray(inputIndex, imageViews);
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}
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bool ShaderResourceGroup::SetBufferView(RHI::ShaderInputNameIndex& inputIndex, const RHI::BufferView* bufferView, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindBufferIndex(GetLayout()))
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@@ -334,6 +339,11 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferViewUnboundedArray(RHI::ShaderInputBufferUnboundedArrayIndex inputIndex, AZStd::array_view<const RHI::BufferView*> bufferViews)
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{
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return m_data.SetBufferViewUnboundedArray(inputIndex, bufferViews);
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}
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bool ShaderResourceGroup::SetSampler(RHI::ShaderInputNameIndex& inputIndex, const RHI::SamplerState& sampler, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindSamplerIndex(GetLayout()))
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