Integrating github/staging through commit ab87ed9
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@@ -247,7 +247,7 @@ namespace AZ
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// Enable half precision types when shader model >= 6.2
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int shaderModelMajor = 0;
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int shaderModelMinor = 0;
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int numValuesRead = azsscanf(shaderModelVersion.c_str(), "%d_%d", &shaderModelMajor, &shaderModelMinor);
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[[maybe_unused]] int numValuesRead = azsscanf(shaderModelVersion.c_str(), "%d_%d", &shaderModelMajor, &shaderModelMinor);
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AZ_Assert(numValuesRead == 2, "Unknown shader model version format");
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// For mobile, which has 16 bit support in almost all GPUs, we allow 16 bit types in the shader.
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