Integrating github/staging through commit ab87ed9
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@@ -269,7 +269,7 @@ namespace AZ
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RHI::ShaderInputBufferIndex srgIndex = perInstanceSRG->FindShaderInputBufferIndex(streamInfo.m_shaderResourceGroupName);
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AZ_Error("SkinnedMeshInputBuffers", srgIndex.IsValid(), "Failed to find shader input index for '%s' in the skinning compute shader per-instance SRG.", streamInfo.m_shaderResourceGroupName.GetCStr());
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bool success = perInstanceSRG->SetBufferView(srgIndex, m_lods[lodIndex].m_inputBuffers[inputStream]->GetBufferView());
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[[maybe_unused]] bool success = perInstanceSRG->SetBufferView(srgIndex, m_lods[lodIndex].m_inputBuffers[inputStream]->GetBufferView());
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AZ_Error("SkinnedMeshInputBuffers", success, "Failed to bind buffer view for %s", streamInfo.m_bufferName.GetCStr());
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}
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