Integrating github/staging through commit ab87ed9
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@@ -422,22 +422,22 @@ bool CStatCGFCompiler::DebugDumpCGF(const char* sourceFileName, const char* outp
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}
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{
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const CPhysicalizeInfoCGF* pPhys = pCGF->GetPhysicalizeInfo();
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//const CPhysicalizeInfoCGF* pPhys = pCGF->GetPhysicalizeInfo();
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fprintf(f, "\t" "PhysicalizeInfo: (not printed yet)\n");
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}
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{
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CExportInfoCGF* pExport = pCGF->GetExportInfo();
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//CExportInfoCGF* pExport = pCGF->GetExportInfo();
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fprintf(f, "\t" "ExportInfo: (not printed yet)\n");
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}
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{
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CSkinningInfo* pSkin = pCGF->GetSkinningInfo();
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//CSkinningInfo* pSkin = pCGF->GetSkinningInfo();
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fprintf(f, "\t" "SkinningInfo: (not printed yet)\n");
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}
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{
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SFoliageInfoCGF* pSkin = pCGF->GetFoliageInfo();
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//SFoliageInfoCGF* pSkin = pCGF->GetFoliageInfo();
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fprintf(f, "\t" "FoliageInfo: (not printed yet)\n");
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}
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@@ -797,7 +797,7 @@ bool CStatCGFCompiler::Process()
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sourceWatchFolder = m_CC.m_config->GetAsString("sourceroot", "", "").c_str();
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if (sourceWatchFolder.empty())
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{
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sourceWatchFolder = m_CC.m_config->GetAsString("gameroot", "", "").c_str();
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sourceWatchFolder = m_CC.m_config->GetAsString("project-path", "", "").c_str();
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}
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}
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