Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -1406,7 +1406,6 @@ void TranslateVariableName(HLSLCrossCompilerContext* psContext, const Operand* p
{
bool hasConstructor = false;
bstring glsl = *psContext->currentGLSLString;
int numComponents = GetNumSwizzleElements(psOperand);
*pui32IgnoreSwizzle = 0;
@@ -1747,7 +1746,6 @@ char ResourceGroupPrefix(ResourceGroup eResGroup)
void ResourceName(bstring output, Shader* psShader, const char* szName, ResourceGroup eGroup, const char* szSecondaryName, ResourceGroup eSecondaryGroup, uint32_t ui32ArrayOffset, const char* szModifier)
{
int i = 0;
const char* pBracket;
@@ -1784,7 +1782,6 @@ void TextureName(bstring output, Shader* psShader, const uint32_t ui32TextureReg
ResourceBinding* psTextureBinding = 0;
ResourceBinding* psSamplerBinding = 0;
int found;
uint32_t ui32ArrayOffset = 0;
const char* szModifier = bCompare ? "c" : "";
found = GetResourceFromBindingPoint(RGROUP_TEXTURE, ui32TextureRegister, &psShader->sInfo, &psTextureBinding);