Integrating github/staging through commit ab87ed9
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@@ -1406,7 +1406,6 @@ void TranslateVariableName(HLSLCrossCompilerContext* psContext, const Operand* p
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{
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bool hasConstructor = false;
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bstring glsl = *psContext->currentGLSLString;
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int numComponents = GetNumSwizzleElements(psOperand);
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*pui32IgnoreSwizzle = 0;
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@@ -1747,7 +1746,6 @@ char ResourceGroupPrefix(ResourceGroup eResGroup)
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void ResourceName(bstring output, Shader* psShader, const char* szName, ResourceGroup eGroup, const char* szSecondaryName, ResourceGroup eSecondaryGroup, uint32_t ui32ArrayOffset, const char* szModifier)
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{
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int i = 0;
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const char* pBracket;
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@@ -1784,7 +1782,6 @@ void TextureName(bstring output, Shader* psShader, const uint32_t ui32TextureReg
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ResourceBinding* psTextureBinding = 0;
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ResourceBinding* psSamplerBinding = 0;
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int found;
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uint32_t ui32ArrayOffset = 0;
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const char* szModifier = bCompare ? "c" : "";
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found = GetResourceFromBindingPoint(RGROUP_TEXTURE, ui32TextureRegister, &psShader->sInfo, &psTextureBinding);
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