Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -102,7 +102,6 @@ static void DrawGridLines(IRenderAuxGeom& aux, const uint count, const uint inte
const float alphaMulMain = (float)gridSettings.mainColor.a;
const float alphaMulInter = (float)gridSettings.middleColor.a;
const float alphaFalloff = 1.0f - (gridSettings.alphaFalloff / 100.0f);
float orthoWeight = 1.0f;
for (int i = 0; i < count + 2; i++)
{
@@ -303,7 +302,6 @@ bool QViewport::CreateRenderContext()
HWND windowHandle = reinterpret_cast<HWND>(QWidget::winId());
ERenderType renderType = GetIEditor()->GetEnv()->pRenderer->GetRenderType();
if( AZ::Interface<AzFramework::AtomActiveInterface>::Get() && m_renderContextCreated && windowHandle == m_lastHwnd)
{
// the hwnd has not changed, no need to destroy and recreate context (and swap chain etc)
@@ -577,8 +575,6 @@ void QViewport::ProcessMouse()
{
if (!(m_settings->camera.transformRestraint & eCameraTransformRestraint_Rotation))
{
float speedScale = CalculateMoveSpeed(m_fastMode, m_slowMode);
Ang3 angles(aznumeric_cast<float>(-point.y() + m_mousePressPos.y()), 0, aznumeric_cast<float>(-point.x() + m_mousePressPos.x()));
angles = angles * 0.001f * m_settings->camera.rotationSpeed;
@@ -626,8 +622,6 @@ void QViewport::ProcessMouse()
}
else if (m_cameraControlMode == CameraControlMode::ORBIT)
{
float speedScale = CalculateMoveSpeed(m_fastMode, m_slowMode);
// Rotate around orbit target.
QuatT cameraTarget = m_state->cameraTarget;
Vec3 at = cameraTarget.t - m_state->orbitTarget;
@@ -979,7 +973,6 @@ void QViewport::RenderInternal()
SetCurrentContext();
GetIEditor()->GetEnv()->pSystem->RenderBegin();
IRenderAuxGeom* pAuxGeom = GetIEditor()->GetEnv()->pRenderer->GetIRenderAuxGeom();
ColorF viewportBackgroundColor(m_settings->background.topColor.r / 255.0f, m_settings->background.topColor.g / 255.0f, m_settings->background.topColor.b / 255.0f);
GetIEditor()->GetEnv()->pRenderer->ClearTargetsImmediately(FRT_CLEAR, viewportBackgroundColor);
GetIEditor()->GetEnv()->pRenderer->ResetToDefault();