Integrating github/staging through commit ab87ed9
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@@ -165,7 +165,6 @@ private:
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{
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CObjectManager* pObjectManager = static_cast<CObjectManager*>(GetIEditor()->GetObjectManager());
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CBaseObject* pObject = pObjectManager->FindObject(m_attachedObjectGUID);
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CBaseObject* pParentObject = pObjectManager->FindObject(m_parentObjectGUID);
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if (pObject)
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{
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@@ -2818,7 +2817,6 @@ void CBaseObject::SetWorldTM(const Matrix34& tm, int flags)
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//////////////////////////////////////////////////////////////////////////
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void CBaseObject::UpdateVisibility(bool bVisible)
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{
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bool bVisibleWithSpec = bVisible && !IsHiddenBySpec();
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if (bVisible == CheckFlags(OBJFLAG_INVISIBLE))
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{
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if (IObjectManager* objectManager = GetObjectManager())
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@@ -3180,8 +3178,6 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH
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return false;
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}
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int cntSlots = pRenderNode->GetSlotCount();
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Matrix34A worldTM;
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IStatObj* pStatObj = pRenderNode->GetEntityStatObj(0, 0, &worldTM);
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if (!pStatObj)
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