Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -1199,8 +1199,6 @@ bool CMaterial::IsBreakable2D() const
return false;
}
int result = 0;
const QString& surfaceTypeName = GetSurfaceTypeName();
if (ISurfaceTypeManager* pSurfaceManager = GetIEditor()->Get3DEngine()->GetMaterialManager()->GetSurfaceTypeManager())
{
@@ -120,7 +120,7 @@ MaterialBrowserWidget::MaterialBrowserWidget(QWidget* parent)
connect(m_ui->treeView, &QWidget::customContextMenuRequested, this, [=](const QPoint& point)
{
CMaterialBrowserRecord record;
bool found = TryGetSelectedRecord(record);
TryGetSelectedRecord(record);
ShowContextMenu(record, point);
});
@@ -417,8 +417,6 @@ void MaterialBrowserWidget::SelectItem(IDataBaseItem* pItem, [[maybe_unused]] ID
return;
}
bool bFound = false;
_smart_ptr<CMaterial> material = static_cast<CMaterial*>(pItem);
SetSelectedItem(material, 0, true);
}
@@ -1934,7 +1934,6 @@ void CMaterialDialog::OnUpdateProperties(IVariable* var)
}
bool bMtlLayersChanged = false;
SMaterialLayerResources* pMtlLayerResources = mtl->GetMtlLayerResources();
int nCurrLayer = -1;
// Check for shader changes
@@ -537,7 +537,7 @@ void CMaterialManager::ReloadDirtyMaterials()
allMaterials.reserve(mtlCount);
uint32 mtlCountPrev = mtlCount;
[[maybe_unused]] uint32 mtlCountPrev = mtlCount;
runtimeMaterialManager->GetLoadedMaterials(&allMaterials, mtlCount);
AZ_Assert(mtlCountPrev == mtlCount && mtlCount == allMaterials.size(), "It appears GetLoadedMaterials was not used correctly.");
@@ -1353,9 +1353,9 @@ namespace
}
else
{
uint16 nSlot = aznumeric_cast<uint16>(TryConvertingCStringToEEfResTextures(subCategoryName));
AZ_Warning("ShadersSystem", false, "PyGetProperty - Error: empty 'subCategoryName' texture slot [%d] for material %s",
nSlot, pMaterial->GetName().toStdString().c_str());
aznumeric_cast<uint16>(TryConvertingCStringToEEfResTextures(subCategoryName)),
pMaterial->GetName().toStdString().c_str());
}
}
// ########## Texture Maps / [Tiling | Rotator | Oscillator] ##########
@@ -1485,9 +1485,9 @@ namespace
}
else
{
uint16 nSlot = aznumeric_cast<uint16>(TryConvertingCStringToEEfResTextures(subSubCategoryName));
AZ_Warning("ShadersSystem", false, "PyGetProperty - Error: empty 'subSubCategoryName' texture slot [%d] for material %s",
nSlot, pMaterial->GetName().toStdString().c_str());
aznumeric_cast<uint16>(TryConvertingCStringToEEfResTextures(subSubCategoryName)),
pMaterial->GetName().toStdString().c_str());
}
}
else