Integrating github/staging through commit ab87ed9
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@@ -108,7 +108,6 @@ void CHudSilhouettes::RenderDeferredSilhouettes(float fBlendParam, float fType)
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gcpRendD3D->RT_SetViewport(PostProcessUtils().m_pScreenRect.left, PostProcessUtils().m_pScreenRect.top, PostProcessUtils().m_pScreenRect.right, PostProcessUtils().m_pScreenRect.bottom);
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PostProcessUtils().m_pCurDepthSurface = &gcpRendD3D->m_DepthBufferOrig;
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CTexture* pScreen = CTexture::s_ptexSceneNormalsMap;
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CTexture* pMask = CTextureManager::Instance()->GetBlackTexture();
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CTexture* pMaskBlurred = CTextureManager::Instance()->GetBlackTexture();
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