Integrating github/staging through commit ab87ed9
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@@ -1599,11 +1599,7 @@ void CD3D9Renderer::RT_BeginFrame()
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#if defined(SUPPORT_DEVICE_INFO)
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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if (m_bEditor && !IsRenderToTextureActive())
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#else
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if (m_bEditor)
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#endif //if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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{
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const int width = GetWidth();
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const int height = GetHeight();
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@@ -2495,10 +2491,6 @@ void CD3D9Renderer::DebugDrawStats1()
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size_t nMemApp = 0;
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size_t nMemDevVB = 0;
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size_t nMemDevIB = 0;
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size_t nMemDevVBPool = 0;
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size_t nMemDevIBPool = 0;
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size_t nMemDevVBPoolUsed = 0;
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size_t nMemDevIBPoolUsed = 0;
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{
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AUTO_LOCK(CRenderMesh::m_sLinkLock);
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for (util::list<CRenderMesh>* iter = CRenderMesh::m_MeshList.prev; iter != &CRenderMesh::m_MeshList; iter = iter->prev)
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@@ -3024,7 +3016,6 @@ void CD3D9Renderer::DebugVidResourcesBars([[maybe_unused]] int nX, [[maybe_unuse
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{
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if (!tp->IsStreamed())
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{
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int nnn = 0;
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}
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if (tp->GetName()[0] != '$' && tp->GetNumMips() <= 1)
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{
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@@ -3551,7 +3542,6 @@ void CD3D9Renderer::DebugDrawStats2()
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Draw2dLabel(nX, nY, 2.0f, &col.r, false, "FX Shader: %s, Technique: %s (%d out of %d), Pass: %d", pTech->pShader->GetName(), pTech->pTech->m_NameStr.c_str(), snTech, Techs.Num(), 0);
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nY += 25;
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CHWShader_D3D* pVS = pTech->pVS;
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CHWShader_D3D* pPS = pTech->pPS;
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DebugPrintShader(pTech->pVS, pTech->pVSInst, nX - 10, nY, Col_White);
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DebugPrintShader(pPS, pTech->pPSInst, nX + 450, nY, Col_Cyan);
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@@ -3614,7 +3604,6 @@ void CD3D9Renderer::DebugDrawStats()
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IRenderer::RNDrawcallsMapNodeItor pItor = m_RP.m_pRNDrawCallsInfoPerNode[m_RP.m_nProcessThreadID].begin();
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for (; pItor != pEnd; ++pItor)
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{
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IRenderNode* pRenderNode = pItor->first;
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SDrawCallCountInfo& pInfo = pItor->second;
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uint32 nDrawcalls = pInfo.nShadows + pInfo.nZpass + pInfo.nGeneral + pInfo.nTransparent + pInfo.nMisc;
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@@ -3699,11 +3688,6 @@ void CD3D9Renderer::RT_RenderDebug([[maybe_unused]] bool bRenderStats)
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return;
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}
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#if !defined(_RELEASE)
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if (CV_r_showbufferusage)
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{
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const uint32 xStartCoord = 695;
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int YStep = 12;
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}
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#if REFRACTION_PARTIAL_RESOLVE_DEBUG_VIEWS
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if (CV_r_RefractionPartialResolvesDebug)
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@@ -4332,7 +4316,6 @@ void CD3D9Renderer::RT_RenderDebug([[maybe_unused]] bool bRenderStats)
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s.Trim();
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if (s.length() > 0)
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{
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const char* curName = s.c_str();
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nameList.push_back(s);
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}
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p = azstrtok(NULL, 0, " ", &nextToken);
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@@ -4468,7 +4451,6 @@ void CD3D9Renderer::RT_EndFrame(bool isLoading)
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return;
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}
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float fTime = 0; //iTimer->GetAsyncCurTimePrec();
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HRESULT hReturn = E_FAIL;
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CTimeValue TimeEndF = iTimer->GetAsyncTime();
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@@ -6033,12 +6015,7 @@ void CD3D9Renderer::RT_DrawImageWithUVInternal(float xpos, float ypos, float z,
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PROFILE_FRAME(Draw_2DImage);
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HRESULT hReturn = S_OK;
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float fx = xpos;
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float fy = ypos;
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float fw = w;
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float fh = h;
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SetCullMode(R_CULL_DISABLE);
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EF_SetColorOp(eCO_MODULATE, eCO_MODULATE, DEF_TEXARG0, DEF_TEXARG0);
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@@ -6193,7 +6170,6 @@ void CD3D9Renderer::PopMatrix()
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//-----------------------------------------------------------------------------
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Matrix44A OffCenterProjection(const CCamera& cam, const Vec3& nv, unsigned short max, unsigned short win_width, unsigned short win_height)
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{
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int nThreadID = gRenDev->m_pRT->GetThreadList();
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//get the size of near plane
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float l = +nv.x;
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@@ -6288,7 +6264,6 @@ void CD3D9Renderer::SetCamera(const CCamera& cam)
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mViewFinal.m31 = mView.m32;
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mViewFinal.m32 = -mView.m31;
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Matrix44A* m = &m_RP.m_TI[nThreadID].m_matView;
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m_RP.m_TI[nThreadID].m_matView = mViewFinal;
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mViewFinal.m30 = 0;
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