Integrating github/staging through commit ab87ed9
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@@ -100,7 +100,6 @@ bool SDeviceObjectHelpers::GetConstantBuffersFromShader(std::vector<SDeviceObjec
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{
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VectorSet<EConstantBufferShaderSlot> usedBuffersSlots;
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auto* pInstance = reinterpret_cast<CHWShader_D3D::SHWSInstance*>(hwShaders[shaderClass].pHwShaderInstance);
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auto* pHwShader = reinterpret_cast<CHWShader_D3D*>(hwShaders[shaderClass].pHwShader);
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const int vectorCount[] =
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{
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