Integrating github/staging through commit ab87ed9
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@@ -13,9 +13,8 @@
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#include "RenderDll_precompiled.h"
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#include "CCryDX12InputLayout.hpp"
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CCryDX12InputLayout* CCryDX12InputLayout::Create(CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, [[maybe_unused]] const void* pShaderBytecodeWithInputSignature, [[maybe_unused]] SIZE_T BytecodeLength)
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CCryDX12InputLayout* CCryDX12InputLayout::Create([[maybe_unused]] CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, [[maybe_unused]] const void* pShaderBytecodeWithInputSignature, [[maybe_unused]] SIZE_T BytecodeLength)
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{
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ID3D12Device* pDevice12 = pDevice->GetD3D12Device();
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CCryDX12InputLayout* pResult = DX12::PassAddRef(new CCryDX12InputLayout());
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pResult->m_Descriptors.resize(NumElements);
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