Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -13,9 +13,8 @@
#include "RenderDll_precompiled.h"
#include "CCryDX12InputLayout.hpp"
CCryDX12InputLayout* CCryDX12InputLayout::Create(CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, [[maybe_unused]] const void* pShaderBytecodeWithInputSignature, [[maybe_unused]] SIZE_T BytecodeLength)
CCryDX12InputLayout* CCryDX12InputLayout::Create([[maybe_unused]] CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, [[maybe_unused]] const void* pShaderBytecodeWithInputSignature, [[maybe_unused]] SIZE_T BytecodeLength)
{
ID3D12Device* pDevice12 = pDevice->GetD3D12Device();
CCryDX12InputLayout* pResult = DX12::PassAddRef(new CCryDX12InputLayout());
pResult->m_Descriptors.resize(NumElements);