Integrating github/staging through commit ab87ed9
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@@ -104,8 +104,6 @@ void CD3D9Renderer::DisplaySplash()
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GetObjectA(hImage, sizeof(bm), &bm);
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SelectObject(hDCBitmap, hImage);
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DWORD x = rect.left + (((rect.right - rect.left) - bm.bmWidth) >> 1);
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DWORD y = rect.top + (((rect.bottom - rect.top) - bm.bmHeight) >> 1);
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// BitBlt(hDC, x, y, bm.bmWidth, bm.bmHeight, hDCBitmap, 0, 0, SRCCOPY);
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@@ -266,7 +264,6 @@ bool CD3D9Renderer::CreateMSAADepthBuffer()
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if (m_RP.m_MSAAData.Type > 1 && !m_RP.m_MSAAData.m_pZBuffer)
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{
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// Create depth stencil texture
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ID3D11Texture2D* pDepthStencil = NULL;
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D3D11_TEXTURE2D_DESC descDepth;
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ZeroStruct(descDepth);
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descDepth.Width = m_width;
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@@ -446,7 +443,6 @@ bool CD3D9Renderer::ChangeResolution(int nNewWidth, int nNewHeight, int nNewColD
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nNewWidth = m_deskwidth;
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nNewHeight = m_deskheight;
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}
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HRESULT hr = S_OK;
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if (bNeedReset)
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{
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#if defined(SUPPORT_DEVICE_INFO)
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@@ -551,7 +547,7 @@ bool CD3D9Renderer::ChangeResolution(int nNewWidth, int nNewHeight, int nNewColD
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ICryFont* pCryFont = gEnv->pCryFont;
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if (pCryFont)
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{
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IFFont* pFont = pCryFont->GetFont("default");
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pCryFont->GetFont("default");
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}
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PostDeviceReset();
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@@ -1150,7 +1146,6 @@ void CD3D9Renderer::ShutDown(bool bReInit)
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LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam)
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{
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KBDLLHOOKSTRUCT* pkbhs = (KBDLLHOOKSTRUCT*) lParam;
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BOOL bControlKeyDown = 0;
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switch (nCode)
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{
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case HC_ACTION:
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@@ -2089,7 +2084,6 @@ bool SPixFormat::CheckSupport(D3DFormat Format, const char* szDescr, [[maybe_unu
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{
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if (nOptions & (D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE))
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{
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bool canAutoGenMips = (nOptions & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0;
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bool canReadSRGB = CTexture::IsDeviceFormatSRGBReadable(Format);
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// TODO: check if need to allow other compressed formats to stay here formats here too?
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@@ -2391,7 +2385,8 @@ HRESULT CALLBACK CD3D9Renderer::OnD3D11CreateDevice(D3DDevice* pd3dDevice)
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rd->m_bDeviceSupportsInstancing = true;
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#endif
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if (rd->m_bDeviceSupportsVertexTexture = (rd->m_Features & RFT_HW_SM30) != 0)
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rd->m_bDeviceSupportsVertexTexture = (rd->m_Features & RFT_HW_SM30);
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if (rd->m_bDeviceSupportsVertexTexture != 0)
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{
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rd->m_Features |= RFT_HW_VERTEXTEXTURES;
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}
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