Integrating github/staging through commit ab87ed9
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@@ -955,7 +955,6 @@ SHWActivatedShader::~SHWActivatedShader()
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}
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bool CShaderMan::mfReleasePreactivatedShaderData()
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{
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bool bRes = true;
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FXCompressedShadersItor it;
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std::vector<CCryNameTSCRC> DelStuff;
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for (it = CHWShader::m_CompressedShaders.begin(); it != CHWShader::m_CompressedShaders.end(); ++it)
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@@ -992,7 +991,6 @@ bool CShaderMan::mfPreactivateShaders2(
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bool bLoaded = LevelLookup.LoadData((pathPerLevel + "lookupdata.bin").c_str(), CParserBin::m_bEndians, true);
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if (bLoaded)
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{
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const AZStd::string& pathGlobal = gRenDev->m_cEF.m_ShadersCache;
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const char* cgcShaders = "cgcshaders";
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const char* cgdShaders = "cgdshaders";
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