Integrating github/staging through commit ab87ed9
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@@ -787,7 +787,6 @@ void CD3D9Renderer::FX_StencilFrustumCull(int nStencilID, const SRenderLight* pL
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CShader* pShader = CShaderMan::s_ShaderShadowMaskGen;
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static CCryNameTSCRC StencilCullTechName = "DeferredShadowPass";
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float Z = 1.0f;
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Matrix44A mProjection = m_IdentityMatrix;
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Matrix44A mView = m_IdentityMatrix;
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@@ -1556,7 +1555,6 @@ bool CD3D9Renderer::FX_DeferredShadows(SRenderLight* pLight, int maskRTWidth, in
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// set shader
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CShader* pSH(CShaderMan::s_ShaderShadowMaskGen);
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uint32 nPasses = 0;
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static CCryNameR TechName("DeferredShadowPass");
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if IsCVarConstAccess(constexpr) (CRenderer::CV_r_DeferredShadingLBuffersFmt == 2)
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