Integrating github/staging through commit ab87ed9
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@@ -608,7 +608,6 @@ string CShaderMan::mfGetShaderBitNamesFromMaskGen(const char* szFileName, uint64
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string pszShaderName = PathUtil::GetFileName(szFileName);
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pszShaderName.MakeUpper();
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uint64 nMaskGenRemaped = 0;
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ShaderMapNameFlagsItor pShaderRmp = m_pShadersGlobalFlags.find(pszShaderName.c_str());
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if (pShaderRmp == m_pShadersGlobalFlags.end() || !pShaderRmp->second)
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{
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@@ -678,7 +677,6 @@ void CShaderMan::mfRemapShaderGenInfoBits(const char* szName, SShaderGen* pShGen
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pGenBit->m_Mask = pRemaped->second;
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}
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int test = 2;
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}
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}
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@@ -794,7 +792,6 @@ uint64 CShaderMan::mfGetRemapedShaderMaskGen(const char* szName, uint64 nMaskGen
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// found match - enable bit for remapped mask
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if ((pIter->second) & nMask)
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{
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const char* pFlagName = pIter->first.c_str();
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MapNameFlagsItor pMatchIter = m_pShaderCommonGlobalFlag.find(pIter->first);
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if (pMatchIter != m_pShaderCommonGlobalFlag.end())
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{
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