Integrating github/staging through commit ab87ed9
This commit is contained in:
@@ -257,15 +257,18 @@ try_again:
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static void FreeMeshInstanceData(void* ptr)
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{
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size_t size = 0u;
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if (s_MeshPool.m_MeshInstancePool && (size = s_MeshPool.m_MeshInstancePool->UsableSize(ptr)))
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if (s_MeshPool.m_MeshInstancePool)
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{
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size_t size = s_MeshPool.m_MeshInstancePool->UsableSize(ptr);
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if (size)
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{
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# if !defined(_RELEASE)
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AUTO_LOCK(s_MeshPool.m_MeshPoolCS);
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s_MeshPool.m_MeshDataPoolStats.nInstancePoolInUse -= size;
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AUTO_LOCK(s_MeshPool.m_MeshPoolCS);
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s_MeshPool.m_MeshDataPoolStats.nInstancePoolInUse -= size;
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# endif
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s_MeshPool.m_MeshInstancePool->Free(ptr);
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return;
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s_MeshPool.m_MeshInstancePool->Free(ptr);
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return;
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}
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}
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CryModuleMemalignFree(ptr);
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}
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@@ -646,7 +649,6 @@ void* CRenderMesh::LockVB(int nStream, uint32 nFlags, int nVerts, int* nStride,
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m_nFlags |= FRM_READYTOUPLOAD;
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byte* pD;
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int nFrame = gRenDev->m_RP.m_TI[gRenDev->m_RP.m_nFillThreadID].m_nFrameUpdateID;
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if (nFlags == FSL_SYSTEM_CREATE)
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{
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@@ -730,7 +732,8 @@ lSysUpdate:
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if (!MS->m_pLockedData)
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{
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MESSAGE_VIDEO_BUFFER_ACC_ATTEMPT;
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if (MS->m_pLockedData = gRenDev->m_DevBufMan.BeginRead(nVB))
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MS->m_pLockedData = gRenDev->m_DevBufMan.BeginRead(nVB);
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if (MS->m_pLockedData)
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{
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MS->m_nLockFlags |= FSL_LOCKED;
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}
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@@ -890,7 +893,8 @@ lSysUpdate:
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if (!m_IBStream.m_pLockedData)
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{
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MESSAGE_VIDEO_BUFFER_ACC_ATTEMPT;
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if (m_IBStream.m_pLockedData = gRenDev->m_DevBufMan.BeginRead(nIB))
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m_IBStream.m_pLockedData = gRenDev->m_DevBufMan.BeginRead(nIB);
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if (m_IBStream.m_pLockedData)
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{
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m_IBStream.m_nLockFlags |= FSL_LOCKED;
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}
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@@ -1826,7 +1830,6 @@ int CRenderMesh::GetRenderChunksCount(_smart_ptr<IMaterial> pMaterial, int& nRen
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int nCount = 0;
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nRenderTrisCount = 0;
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CRenderer* rd = gRenDev;
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const uint32 ni = (uint32)m_Chunks.size();
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for (uint32 i = 0; i < ni; i++)
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{
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@@ -2425,7 +2428,6 @@ void CRenderMesh::BuildAdjacency(const byte* pVerts, const AZ::Vertex::Format& v
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std::vector<int> arrSortedVertIDs;
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// we allocate a bit more (by one) because we will need extra element for scan operation (lower)
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arrSortedVertIDs.resize(nVerts + 1);
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int* _iSortedVerts = &arrSortedVertIDs[0];
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for (int iv = 0; iv < nVerts; ++iv)
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{
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arrSortedVertIDs[iv] = iv;
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@@ -2472,7 +2474,6 @@ void CRenderMesh::BuildAdjacency(const byte* pVerts, const AZ::Vertex::Format& v
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{
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arrConnectedTrianglesCount[i] = 0;
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}
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int* _nConnectedTriangles = &arrConnectedTrianglesCount[0];
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for (int it = 0; it < nTrgs; ++it)
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{
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const vtx_idx* pTrg = &pIndexBuffer[it * 3];
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@@ -2695,7 +2696,6 @@ bool CRenderMesh::RT_CheckUpdate(CRenderMesh* pVContainer, uint32 nStreamMask, [
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else
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if (i != VSF_HWSKIN_INFO)
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{
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int nnn = 0;
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if (pMS->m_nID == ~0u)
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{
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return false;
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@@ -3042,7 +3042,6 @@ bool CRenderMesh::UpdateVidIndices(SMeshStream& IBStream, [[maybe_unused]] bool
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UnlockIndexStream();
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if (m_IBStream.m_pUpdateData)
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{
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bool bRes = true;
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return gRenDev->m_DevBufMan.UpdateBuffer(IBStream.m_nID, IBStream.m_pUpdateData, m_nInds * sizeof(vtx_idx));
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}
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}
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@@ -3055,7 +3054,6 @@ bool CRenderMesh::CreateVidVertices(int nStream)
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AZ_TRACE_METHOD();
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SREC_AUTO_LOCK(m_sResLock);
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CRenderer* pRend = gRenDev;
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if (gRenDev->m_bDeviceLost)
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{
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@@ -3342,7 +3340,6 @@ void CRenderMesh::AddRenderElements(_smart_ptr<IMaterial> pIMatInfo, CRenderObje
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if (gRenDev->m_pDefaultMaterial && gRenDev->m_pTerrainDefaultMaterial)
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{
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IShader* pShader = pIMatInfo->GetShaderItem().m_pShader;
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pIMatInfo = gRenDev->m_pDefaultMaterial;
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}
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@@ -3800,7 +3797,6 @@ void CRenderMesh::UpdateBBoxFromMesh()
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int nVertCount = _GetVertexContainer()->GetVerticesCount();
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int nPosStride = 0;
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int nIndCount = GetIndicesCount();
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const byte* pPositions = GetPosPtr(nPosStride, FSL_READ);
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const vtx_idx* pIndices = GetIndexPtr(FSL_READ);
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@@ -4050,7 +4046,8 @@ void CRenderMesh::GetRandomPos(PosNorm& ran, EGeomForm eForm, SSkinningData cons
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LockForThreadAccess();
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SkinnedPosNormData vdata;
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if (vdata.aPos.data = (Vec3*)GetPosPtr(vdata.aPos.iStride, FSL_READ))
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vdata.aPos.data = (Vec3*)GetPosPtr(vdata.aPos.iStride, FSL_READ);
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if (vdata.aPos.data)
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{
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// Check possible sources for normals.
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#if ENABLE_NORMALSTREAM_SUPPORT
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@@ -4066,7 +4063,8 @@ void CRenderMesh::GetRandomPos(PosNorm& ran, EGeomForm eForm, SSkinningData cons
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vtx_idx* pInds = GetIndexPtr(FSL_READ);
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if (vdata.pSkinningData = pSkinning)
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vdata.pSkinningData = pSkinning;
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if (vdata.pSkinningData)
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{
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GetStridedArray(vdata.aSkinning, VSF_HWSKIN_INFO);
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#if SKIN_MORPHING
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@@ -4568,7 +4566,6 @@ void CRenderMesh::UpdateModified()
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void CRenderMesh::Tick()
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{
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ASSERT_IS_RENDER_THREAD(gRenDev->m_pRT)
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bool bKeepSystem = false;
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const threadID threadId = gRenDev->m_pRT->IsMultithreaded() ? gRenDev->m_RP.m_nProcessThreadID : threadID(1);
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int nFrame = gRenDev->m_RP.m_TI[gRenDev->m_RP.m_nProcessThreadID].m_nFrameUpdateID;
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@@ -5135,7 +5132,6 @@ void CRenderMesh::BindStreamsToRenderPipeline()
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bool CRenderMesh::GetRemappedSkinningData([[maybe_unused]] uint32 guid, [[maybe_unused]] CRendElementBase::SGeometryStreamInfo &streamInfo)
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{
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#if !defined(NULL_RENDERER)
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CD3D9Renderer *rd = gcpRendD3D;
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size_t offset = 0;
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const void *pVB = 0;
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