Integrating github/staging through commit ab87ed9
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@@ -47,22 +47,12 @@ bool SPostEffectsUtils::Create()
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{
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assert(gRenDev);
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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// disregard size changes or texture creation for render scene to texture passes
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// or we will introduce texture create/delete thrashing
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if (gRenDev->m_RP.m_TI[gRenDev->m_RP.m_nProcessThreadID].m_PersFlags & RBPF_RENDER_SCENE_TO_TEXTURE)
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{
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return false;
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}
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#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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const SViewport& MainVp = gRenDev->m_MainViewport;
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const bool bCreatePostAA = CRenderer::CV_r_AntialiasingMode && !CTexture::IsTextureExist(CTexture::s_ptexPrevBackBuffer[0][0]);
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//@NOTE: CV_r_watercaustics will be removed when the infinite ocean component feature toggle is removed.
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const bool bCreateCaustics = (CRenderer::CV_r_watervolumecaustics && CRenderer::CV_r_watercaustics) && !CTexture::IsTextureExist(CTexture::s_ptexWaterCaustics[0]);
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static ICVar* DolbyCvar = gEnv->pConsole->GetCVar("r_HDRDolby");
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int DolbyCvarValue = DolbyCvar ? DolbyCvar->GetIVal() : eDVM_Disabled;
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ETEX_Format nHDRReducedFormat = gRenDev->UseHalfFloatRenderTargets() ? eTF_R11G11B10F : eTF_R10G10B10A2;
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