Integrating github/staging through commit ab87ed9
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@@ -36,8 +36,6 @@ void CDeferredRenderUtils::CreateUnitFrustumMesh(int tessx, int tessy, t_arrDefe
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float szx = 1.0f;
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float szy = 1.0f;
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float hsizex = szx / 2;
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float hsizey = szy / 2;
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float deltax = szx / (tessx - 1.0f);
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float deltay = szy / (tessy - 1.0f);
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@@ -169,8 +167,6 @@ void CDeferredRenderUtils::CreateUnitFrustumMeshTransformed(SRenderLight* pLight
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float szx = 1.0f;
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float szy = 1.0f;
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float hsizex = szx / 2;
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float hsizey = szy / 2;
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float deltax = szx / (tessx - 1);
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float deltay = szy / (tessy - 1);
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