Integrating github/staging through commit ab87ed9
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@@ -944,7 +944,6 @@ public:
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LARGE_INTEGER stepStart, stepEnd;
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#endif
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LARGE_INTEGER waitStart, waitEnd;
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uint64 yieldBegin = 0U;
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MarkThisThreadForDebugging("Physics");
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#if defined(AZ_RESTRICTED_PLATFORM)
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@@ -1635,7 +1634,7 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
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// AI gets to steer entities before they travel over cliffs etc.
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const float maxTimeStep = 0.25f;
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int maxSteps = 1;
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float fCurTime = m_Time.GetCurrTime();
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//float fCurTime = m_Time.GetCurrTime();
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float timeToDo = m_Time.GetFrameTime();//fCurTime - fPrevTime;
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if (m_env.bMultiplayer)
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{
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@@ -2697,7 +2696,10 @@ void CSystem::RegisterWindowMessageHandler(IWindowMessageHandler* pHandler)
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void CSystem::UnregisterWindowMessageHandler(IWindowMessageHandler* pHandler)
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{
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#if AZ_LEGACY_CRYSYSTEM_TRAIT_USE_MESSAGE_HANDLER
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bool bRemoved = stl::find_and_erase(m_windowMessageHandlers, pHandler);
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#if !defined(NDEBUG)
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bool bRemoved =
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#endif
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stl::find_and_erase(m_windowMessageHandlers, pHandler);
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assert(pHandler && bRemoved && "This IWindowMessageHandler was not registered");
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#else
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CRY_ASSERT(false && "This platform does not support window message handlers");
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