Integrating github/staging through commit ab87ed9
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@@ -864,9 +864,6 @@ void CLocalMemoryUsage::OnRender(IRenderer* pRenderer, const CCamera* camera)
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}
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}
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float localMemoryTextureStreamingSpeedLimit = sys_LocalMemoryTextureStreamingSpeedLimit * 1024.f * 1024.f;
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float localMemoryStatObjStreamingSpeedLimit = sys_LocalMemoryGeometryStreamingSpeedLimit * 1024.f * 1024.f;
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sector++;
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}
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}
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@@ -1335,7 +1332,6 @@ void CLocalMemoryUsage::CollectMaterialInfo_Recursive(SMaterialInfo* materialInf
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for (auto iter = rItem.m_pShaderResources->GetTexturesResourceMap()->begin();
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iter != rItem.m_pShaderResources->GetTexturesResourceMap()->end(); ++iter)
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{
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uint16 texId = iter->first;
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const SEfResTexture* pTextureRes = &iter->second;
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if (pTextureRes->m_Sampler.m_pITex)
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