Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
-9
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@@ -1673,15 +1673,6 @@ struct IRenderer
//Pass false to get a frameID that increments by one each frame. For this case the increment happens in the game thread at the beginning of the frame.
virtual int GetFrameID(bool bIncludeRecursiveCalls = true) = 0;
#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
// Returns a frame ID that is sequential for the active camera. This is
// useful for camera-specific temporal data like motion vectors.
virtual int GetCameraFrameID() const = 0;
// Returns true when rendering the scene to a texture
virtual bool IsRenderToTextureActive() const { return false; };
#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
virtual void MakeMatrix(const Vec3& pos, const Vec3& angles, const Vec3& scale, Matrix34* mat) = 0;
// Description: