Integrating github/staging through commit ab87ed9
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@@ -1673,15 +1673,6 @@ struct IRenderer
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//Pass false to get a frameID that increments by one each frame. For this case the increment happens in the game thread at the beginning of the frame.
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virtual int GetFrameID(bool bIncludeRecursiveCalls = true) = 0;
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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// Returns a frame ID that is sequential for the active camera. This is
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// useful for camera-specific temporal data like motion vectors.
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virtual int GetCameraFrameID() const = 0;
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// Returns true when rendering the scene to a texture
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virtual bool IsRenderToTextureActive() const { return false; };
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#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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virtual void MakeMatrix(const Vec3& pos, const Vec3& angles, const Vec3& scale, Matrix34* mat) = 0;
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// Description:
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