Integrating github/staging through commit ab87ed9
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@@ -630,7 +630,6 @@ bool CGeomCacheRenderNode::FillFrameAsync(const char* const pFloorFrameData, con
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// Update meshes & clear instances
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for (uint meshId = 0; meshId < numMeshes; ++meshId)
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{
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const SGeomCacheStaticMeshData& meshData = staticMeshData[meshId];
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for (TRenderElementMap::iterator iter = m_pRenderElements.begin(); iter != m_pRenderElements.end(); ++iter)
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{
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SGeomCacheRenderElementData& data = iter->second;
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@@ -827,8 +826,6 @@ void CGeomCacheRenderNode::FillRenderObject(const SRendParams& rendParams, [[may
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{
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FUNCTION_PROFILER_3DENGINE;
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IRenderNode* const pRenderNode = rendParams.pRenderNode;
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IRenderer* const pRenderer = GetRenderer();
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pRenderObject->m_pRenderNode = rendParams.pRenderNode;
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pRenderObject->m_fSort = rendParams.fCustomSortOffset;
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@@ -1450,7 +1447,6 @@ void CGeomCacheRenderNode::UpdatePhysicalMaterials()
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void CGeomCacheRenderNode::UpdateStreamableComponents(float fImportance, float fDistance, bool bFullUpdate, int nLod, const float fInvScale, bool bDrawNear)
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{
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IObjManager* pObjManager = GetObjManager();
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Matrix34A matrix = GetMatrix();
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const bool bAllowStandIn = GetCVars()->e_Lods != 0;
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