Integrating github/staging through commit ab87ed9
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@@ -552,7 +552,6 @@ namespace NAsyncCull
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Renderer);
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int bHWZBuffer = GetCVars()->e_CoverageBufferReproj;
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int PolyLimit = GetCVars()->e_CoverageBufferRastPolyLimit;
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if (bHWZBuffer > 3 && m_OCMBuffer.empty())
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{
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@@ -701,7 +700,6 @@ namespace NAsyncCull
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const AABB PosAABB = AABB(m_Position, 0.5f);
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const float Bias = GetCVars()->e_CoverageBufferAABBExpand;
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rMatFinalT = m_MatScreenViewProj.GetTransposed();
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bool bEnabled = m_Enabled;
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// Debugging stats in green to screen here with how many octree nodes pass/fail and how many terrain nodes pass/fail
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unsigned int octreeNodesCulled = 0;
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