Integrating github/staging through commit ab87ed9
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <viewsrg.srgi>
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#include <Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
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#include <Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli>
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struct VertexInput
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{
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float3 m_position : POSITION;
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float3 m_normal : NORMAL;
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float4 m_tangent : TANGENT;
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float3 m_bitangent : BITANGENT;
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float2 m_uv : UV0;
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};
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struct VertexOutput
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{
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float4 m_position : SV_Position;
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float3 m_normal : NORMAL;
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float3 m_tangent : TANGENT;
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float3 m_bitangent : BITANGENT;
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float2 m_uv : UV0;
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float3 m_view : VIEW;
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};
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VertexOutput CommonVS(VertexInput input)
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{
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float4x4 objectToWorld = ObjectSrg::GetWorldMatrix();
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float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose();
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VertexOutput output;
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float3 worldPosition = mul(objectToWorld, float4(input.m_position, 1)).xyz;
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output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
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output.m_uv = input.m_uv;
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output.m_view = worldPosition - ViewSrg::m_worldPosition;
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ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorld, objectToWorldIT, output.m_normal, output.m_tangent, output.m_bitangent);
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return output;
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}
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