Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
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Please read
*dev/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/README.md*
for details on how to customize scenesrg.srgi and viewsrg.srgi.
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are
// located in this folder (And how you can optionally customize your own scenesrg.srgi
// and viewsrg.srgi in your game project).
#include <Atom/Features/SrgSemantics.azsli>
partial ShaderResourceGroup SceneSrg : SRG_PerScene
{
/* Intentionally Empty. Helps define the SrgSemantic for SceneSrg once.*/
};
#define AZ_COLLECTING_PARTIAL_SRGS
#include <Atom/Feature/Common/Assets/ShaderResourceGroups/SceneSrgAll.azsli>
#undef AZ_COLLECTING_PARTIAL_SRGS
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are
// located in this folder (And how you can optionally customize your own scenesrg.srgi
// and viewsrg.srgi in your game project).
#include <Atom/Features/SrgSemantics.azsli>
partial ShaderResourceGroup ViewSrg : SRG_PerView
{
/* Intentionally Empty. Helps define the SrgSemantic for ViewSrg once.*/
};
#define AZ_COLLECTING_PARTIAL_SRGS
#include <Atom/Feature/Common/Assets/ShaderResourceGroups/ViewSrgAll.azsli>
#undef AZ_COLLECTING_PARTIAL_SRGS