Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 437729
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version https://git-lfs.github.com/spec/v1
oid sha256:41aafc78cb4437b8fd3444d9bef9ba39cd506a883d16079d1b51abe20df5b361
size 1087961
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version https://git-lfs.github.com/spec/v1
oid sha256:d05cf631590adb3890bd4940ed1c7fb6f482cd4fafa63ae20103230bf7614226
size 1154699
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version https://git-lfs.github.com/spec/v1
oid sha256:0da5b5c55a737a902e6330c8897af38a088de018af3da9b4de11be5680c1bc0d
size 513767
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{
"materialType": "Materials/Types/StandardPBR.materialtype",
"parentMaterial": "Materials/Presets/PBR/default_grid.material"
}
@@ -0,0 +1,11 @@
{
"description": "",
"materialType": "Materials/Types/StandardPBR.materialtype",
"parentMaterial": "Materials/Presets/PBR/default_grid.material",
"propertyLayoutVersion": 3,
"properties": {
"opacity": {
"mode": "Blended"
}
}
}
+54
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@@ -0,0 +1,54 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <viewsrg.srgi>
#include <Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
#include <Atom/Features/PBR/ForwardPassSrg.azsli>
struct VertexInput
{
float3 m_position : POSITION;
float2 m_uv : UV0;
};
struct VertexOutput
{
float4 m_position : SV_Position;
float2 m_uv : UV0;
};
VertexOutput MainVS(VertexInput input)
{
VertexOutput output;
float3 worldPosition = mul(ObjectSrg::GetWorldMatrix(), float4(input.m_position, 1)).xyz;
output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
output.m_uv = input.m_uv;
return output;
}
struct PixelOutput
{
float4 m_color : SV_Target0;
};
PixelOutput MainPS(VertexOutput input)
{
PixelOutput output;
output.m_color = float4(input.m_uv, 0, 1);
return output;
}
+3
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@@ -0,0 +1,3 @@
{
"materialType": "UVs.materialtype"
}
@@ -0,0 +1,7 @@
{
"shaders": [
{
"file": "UVs.shader"
}
]
}
+25
View File
@@ -0,0 +1,25 @@
{
"Source" : "UVs.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" }
},
// Using auxgeom draw list to avoid tonemapping
"DrawList": "auxgeom",
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}
@@ -0,0 +1,32 @@
{
"materialType": "Materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"baseColor": {
"color": [ 0.18, 0.18, 0.18 ],
"factor": 1.0,
"useTexture": false,
"textureMap": ""
},
"metallic": {
"factor": 0.0,
"useTexture": false,
"textureMap": ""
},
"roughness": {
"factor": 1.0,
"useTexture": false,
"textureMap": ""
},
"specularF0": {
"factor": 0.5,
"useTexture": false,
"textureMap": ""
},
"normal": {
"factor": 1.0,
"useTexture": false,
"textureMap": ""
}
}
}