Integrating github/staging through commit ab87ed9

This commit is contained in:
alexpete
2021-04-09 11:27:37 -07:00
parent ae62a97894
commit 1044dc3da1
1582 changed files with 29374 additions and 519051 deletions
@@ -27,9 +27,9 @@ from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class TestAssetBrowserSearchFiltering(EditorTestHelper):
class AssetBrowserSearchFilteringTest(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="SearchFiltering_Asset_Browser_Filtering", args=["level"])
EditorTestHelper.__init__(self, log_prefix="AssetBrowser_SearchFiltering", args=["level"])
@pyside_utils.wrap_async
async def run_test(self):
@@ -161,5 +161,5 @@ class TestAssetBrowserSearchFiltering(EditorTestHelper):
asset_browser.close()
test = TestAssetBrowserSearchFiltering()
test = AssetBrowserSearchFilteringTest()
test.run()
@@ -27,7 +27,7 @@ import automatedtesting_shared.pyside_utils as pyside_utils
class AssetBrowserTreeNavigationTest(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="TreeNavigation_Asset_Browser", args=["level"])
EditorTestHelper.__init__(self, log_prefix="AssetBrowser_TreeNavigation", args=["level"])
def run_test(self):
"""
@@ -0,0 +1,262 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C13751579: Asset Picker UI/UX
"""
import os
import sys
from PySide2 import QtWidgets, QtTest, QtCore
from PySide2.QtCore import Qt
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.legacy.general as general
import azlmbr.paths
import azlmbr.math as math
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
import automatedtesting_shared.hydra_editor_utils as hydra
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class AssetPickerUIUXTest(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="AssetPicker_UI_UX", args=["level"])
@pyside_utils.wrap_async
async def run_test(self):
"""
Summary:
Verify the functionality of Asset Picker and UI/UX properties
Expected Behavior:
The asset picker opens and is labeled appropriately ("Pick Model Asset" in this instance).
The Asset Picker window can be resized and moved around the screen.
The file tree expands/retracts appropriately and a scroll bar is present when the menus extend
beyond the length of the window.
The assets are limited to a valid type for the field selected (mesh assets in this instance)
The asset picker is closed and the selected asset is assigned to the mesh component.
Test Steps:
1) Open a new level
2) Create entity and add Mesh component
3) Access Entity Inspector
4) Click Asset Picker (Mesh Asset)
a) Collapse all the files initially and verify if scroll bar is not visible
b) Expand/Verify Top folder of file path
c) Expand/Verify Nested folder of file path
d) Verify if the ScrollBar appears after expanding folders
e) Collapse Nested and Top Level folders and verify if collapsed
f) Verify if the correct files are appearing in the Asset Picker
g) Move the widget and verify position
h) Resize the widget
g) Assign Mesh asset
5) Verify if Mesh Asset is assigned via both OK/Enter options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
self.file_path = ["AutomatedTesting", "Assets", "Objects", "Foliage"]
self.incorrect_file_found = False
self.mesh_asset = "cedar.azmodel"
self.prefix = ""
def is_asset_assigned(component, interaction_option):
path = os.path.join("assets", "objects", "foliage", "cedar.azmodel")
expected_asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, 'GetAssetIdByPath', path, math.Uuid(),
False)
result = hydra.get_component_property_value(component, "Controller|Configuration|Mesh Asset")
expected_asset_str = expected_asset_id.invoke("ToString")
result_str = result.invoke("ToString")
print(f"Asset assigned for {interaction_option} option: {expected_asset_str == result_str}")
return expected_asset_str == result_str
def move_and_resize_widget(widget):
# Move the widget and verify position
initial_position = widget.pos()
x, y = initial_position.x() + 5, initial_position.y() + 5
widget.move(x, y)
curr_position = widget.pos()
move_success = curr_position.x() == x and curr_position.y() == y
self.test_success = move_success and self.test_success
self.log(f"Widget Move Test: {move_success}")
# Resize the widget and verify size
width, height = (
widget.geometry().width() + 10,
widget.geometry().height() + 10,
)
widget.resize(width, height)
resize_success = widget.geometry().width() == width and widget.geometry().height() == height
self.test_success = resize_success and self.test_success
self.log(f"Widget Resize Test: {resize_success}")
def verify_files_appeared(model, allowed_asset_extensions, parent_index=QtCore.QModelIndex()):
indices = [parent_index]
while len(indices) > 0:
parent_index = indices.pop(0)
for row in range(model.rowCount(parent_index)):
cur_index = model.index(row, 0, parent_index)
cur_data = cur_index.data(Qt.DisplayRole)
if (
"." in cur_data
and (cur_data.lower().split(".")[-1] not in allowed_asset_extensions)
and not cur_data[-1] == ")"
):
print(f"Incorrect file found: {cur_data}")
self.incorrect_file_found = True
indices = list()
break
indices.append(cur_index)
self.test_success = not self.incorrect_file_found and self.test_success
def print_message_prefix(message):
print(f"{self.prefix}: {message}")
async def asset_picker(prefix, allowed_asset_extensions, asset, interaction_option):
active_modal_widget = await pyside_utils.wait_for_modal_widget()
if active_modal_widget and self.prefix == "":
self.prefix = prefix
dialog = active_modal_widget.findChildren(QtWidgets.QDialog, "AssetPickerDialogClass")[0]
print_message_prefix(f"Asset Picker title for Mesh: {dialog.windowTitle()}")
tree = dialog.findChildren(QtWidgets.QTreeView, "m_assetBrowserTreeViewWidget")[0]
scroll_area = tree.findChild(QtWidgets.QWidget, "qt_scrollarea_vcontainer")
scroll_bar = scroll_area.findChild(QtWidgets.QScrollBar)
# a) Collapse all the files initially and verify if scroll bar is not visible
tree.collapseAll()
await pyside_utils.wait_for_condition(lambda: not scroll_bar.isVisible(), 0.5)
print_message_prefix(
f"Scroll Bar is not visible before expanding the tree: {not scroll_bar.isVisible()}"
)
# Get Model Index of the file paths
model_index_1 = pyside_utils.find_child_by_pattern(tree, self.file_path[0])
print(model_index_1.model())
model_index_2 = pyside_utils.find_child_by_pattern(model_index_1, self.file_path[1])
# b) Expand/Verify Top folder of file path
print_message_prefix(f"Top level folder initially collapsed: {not tree.isExpanded(model_index_1)}")
tree.expand(model_index_1)
print_message_prefix(f"Top level folder expanded: {tree.isExpanded(model_index_1)}")
# c) Expand/Verify Nested folder of file path
print_message_prefix(f"Nested folder initially collapsed: {not tree.isExpanded(model_index_2)}")
tree.expand(model_index_2)
print_message_prefix(f"Nested folder expanded: {tree.isExpanded(model_index_2)}")
# d) Verify if the ScrollBar appears after expanding folders
tree.expandAll()
await pyside_utils.wait_for_condition(lambda: scroll_bar.isVisible(), 0.5)
print_message_prefix(f"Scroll Bar appeared after expanding tree: {scroll_bar.isVisible()}")
# e) Collapse Nested and Top Level folders and verify if collapsed
tree.collapse(model_index_2)
print_message_prefix(f"Nested folder collapsed: {not tree.isExpanded(model_index_2)}")
tree.collapse(model_index_1)
print_message_prefix(f"Top level folder collapsed: {not tree.isExpanded(model_index_1)}")
# f) Verify if the correct files are appearing in the Asset Picker
verify_files_appeared(tree.model(), allowed_asset_extensions)
print_message_prefix(f"Expected Assets populated in the file picker: {not self.incorrect_file_found}")
# While we are here we can also check if we can resize and move the widget
move_and_resize_widget(active_modal_widget)
# g) Assign asset
tree.collapseAll()
await pyside_utils.wait_for_condition(
lambda: len(dialog.findChildren(QtWidgets.QFrame, "m_searchWidget")) > 0, 0.5)
search_widget = dialog.findChildren(QtWidgets.QFrame, "m_searchWidget")[0]
search_line_edit = search_widget.findChildren(QtWidgets.QLineEdit, "textSearch")[0]
search_line_edit.setText(asset)
tree.expandAll()
asset_model_index = pyside_utils.find_child_by_pattern(tree, asset)
await pyside_utils.wait_for_condition(lambda: asset_model_index.isValid(), 2.0)
tree.expand(asset_model_index)
tree.setCurrentIndex(asset_model_index)
if interaction_option == "ok":
button_box = dialog.findChild(QtWidgets.QDialogButtonBox, "m_buttonBox")
ok_button = button_box.button(QtWidgets.QDialogButtonBox.Ok)
await pyside_utils.click_button_async(ok_button)
elif interaction_option == "enter":
QtTest.QTest.keyClick(tree, Qt.Key_Enter, Qt.NoModifier)
self.prefix = ""
# 1) Open a new level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# 2) Create entity and add Mesh component
entity_position = math.Vector3(125.0, 136.0, 32.0)
entity = hydra.Entity("TestEntity")
entity.create_entity(entity_position, ["Mesh"])
# 3) Access Entity Inspector
editor_window = pyside_utils.get_editor_main_window()
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
component_list_widget = entity_inspector.findChild(QtWidgets.QWidget, "m_componentListContents")
# 4) Click on Asset Picker (Mesh Asset)
general.select_object("TestEntity")
general.idle_wait(0.5)
mesh_asset = component_list_widget.findChildren(QtWidgets.QFrame, "Mesh Asset")[0]
attached_button = mesh_asset.findChildren(QtWidgets.QPushButton, "attached-button")[0]
# Assign Mesh Asset via OK button
pyside_utils.click_button_async(attached_button)
await asset_picker("Mesh Asset", ["azmodel", "fbx"], "cedar (ModelAsset)", "ok")
# 5) Verify if Mesh Asset is assigned
try:
mesh_success = await pyside_utils.wait_for_condition(lambda: is_asset_assigned(entity.components[0],
"ok"))
except pyside_utils.EventLoopTimeoutException as err:
print(err)
mesh_success = False
self.test_success = mesh_success and self.test_success
# Clear Mesh Asset
hydra.get_set_test(entity, 0, "Controller|Configuration|Mesh Asset", None)
general.select_object("TestEntity")
general.idle_wait(0.5)
mesh_asset = component_list_widget.findChildren(QtWidgets.QFrame, "Mesh Asset")[0]
attached_button = mesh_asset.findChildren(QtWidgets.QPushButton, "attached-button")[0]
# Assign Mesh Asset via Enter
pyside_utils.click_button_async(attached_button)
await asset_picker("Mesh Asset", ["azmodel", "fbx"], "cedar (ModelAsset)", "enter")
# 5) Verify if Mesh Asset is assigned
try:
mesh_success = await pyside_utils.wait_for_condition(lambda: is_asset_assigned(entity.components[0],
"enter"))
except pyside_utils.EventLoopTimeoutException as err:
print(err)
mesh_success = False
self.test_success = mesh_success and self.test_success
test = AssetPickerUIUXTest()
test.run()
@@ -72,6 +72,7 @@ class AddDeleteComponentsTest(EditorTestHelper):
component_index = pyside_utils.find_child_by_pattern(tree, component_name)
if component_index.isValid():
print(f"{component_name} found")
tree.expand(component_index)
tree.setCurrentIndex(component_index)
QtTest.QTest.keyClick(tree, Qt.Key_Enter, Qt.NoModifier)
@@ -93,8 +94,8 @@ class AddDeleteComponentsTest(EditorTestHelper):
print("Entity Created")
# 3) Select the newly created entity
general.clear_selection()
general.select_object("Entity2")
# Give the Entity Inspector time to fully create its contents
general.idle_wait(0.5)
@@ -103,14 +104,11 @@ class AddDeleteComponentsTest(EditorTestHelper):
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
add_comp_btn = entity_inspector.findChild(QtWidgets.QPushButton, "m_addComponentButton")
await add_component("Box Shape")
print(f"Box Shape Component added: {hydra.has_components(entity_id, ['Box Shape'])}")
# 5) Add/verify Mesh component
await add_component("Mesh")
print(
f"Box Shape and Mesh Components present in the entity: {hydra.has_components(entity_id, ['Box Shape', 'Mesh'])}"
)
print(f"Mesh Component added: {hydra.has_components(entity_id, ['Mesh'])}")
# 6) Delete Mesh Component
general.idle_wait(0.5)
@@ -0,0 +1,142 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
C6376081: Basic Function: Docked/Undocked Tools
"""
import os
import sys
from PySide2 import QtWidgets, QtTest, QtCore
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class TestDockingBasicDockedTools(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="Docking_BasicDockedTools", args=["level"])
@pyside_utils.wrap_async
async def run_test(self):
"""
Summary:
Test that tools still work as expected when docked together.
Expected Behavior:
Multiple tools can be docked together.
Tools function while docked together and the main editor responds appropriately.
Test Steps:
1) Open the tools and dock them together in a floating tabbed widget.
2) Perform actions in the docked tools to verify they still work as expected.
2.1) Select the Entity Outliner in the floating window.
2.2) Select an Entity in the Entity Outliner.
2.3) Select the Entity Inspector in the floating window.
2.4) Change the name of the selected Entity via the Entity Inspector.
2.5) Select the Console inside the floating window.
2.6) Send a console command.
2.7) Check the Editor to verify all changes were made.
:return: None
"""
# Create a level since we are going to be dealing with an Entity.
self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
# Make sure the Entity Outliner, Entity Inspector and Console tools are open
general.open_pane("Entity Outliner (PREVIEW)")
general.open_pane("Entity Inspector")
general.open_pane("Console")
# Create an Entity to test with
entity_original_name = 'MyTestEntity'
entity_id = editor.ToolsApplicationRequestBus(bus.Broadcast, 'CreateNewEntity', entity.EntityId())
editor.EditorEntityAPIBus(bus.Event, 'SetName', entity_id, entity_original_name)
editor_window = pyside_utils.get_editor_main_window()
entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
# 1) Open the tools and dock them together in a floating tabbed widget.
# We drag/drop it over the viewport since it doesn't allow docking, so this will undock it
render_overlay = editor_window.findChild(QtWidgets.QWidget, "renderOverlay")
pyside_utils.drag_and_drop(entity_outliner, render_overlay)
# We need to grab a new reference to the Entity Outliner QDockWidget because when it gets moved
# to the floating window, its parent changes so the wrapped intance we had becomes invalid
entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
# Dock the Entity Inspector tabbed with the floating Entity Outliner
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
pyside_utils.drag_and_drop(entity_inspector, entity_outliner)
# We need to grab a new reference to the Entity Inspector QDockWidget because when it gets moved
# to the floating window, its parent changes so the wrapped intance we had becomes invalid
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
# Dock the Console tabbed with the floating Entity Inspector
console = editor_window.findChild(QtWidgets.QDockWidget, "Console")
pyside_utils.drag_and_drop(console, entity_inspector)
# Check to ensure all the tools are parented to the same QStackedWidget
def check_all_panes_tabbed():
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
console = editor_window.findChild(QtWidgets.QDockWidget, "Console")
entity_inspector_parent = entity_inspector.parentWidget()
entity_outliner_parent = entity_outliner.parentWidget()
console_parent = console.parentWidget()
print(f"Entity Inspector parent = {entity_inspector_parent}, Entity Outliner parent = {entity_outliner_parent}, Console parent = {console_parent}")
return isinstance(entity_inspector_parent, QtWidgets.QStackedWidget) and (entity_inspector_parent == entity_outliner_parent) and (entity_outliner_parent == console_parent)
success = await pyside_utils.wait_for(check_all_panes_tabbed, timeout=3.0)
if success:
print("The tools are all docked together in a tabbed widget")
# 2.1,2) Select an Entity in the Entity Outliner.
entity_inspector = editor_window.findChild(QtWidgets.QDockWidget, "Entity Inspector")
entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
console = editor_window.findChild(QtWidgets.QDockWidget, "Console")
object_tree = entity_outliner.findChild(QtWidgets.QTreeView, "m_objectTree")
test_entity_index = pyside_utils.find_child_by_pattern(object_tree, entity_original_name)
object_tree.clearSelection()
object_tree.setCurrentIndex(test_entity_index)
if object_tree.currentIndex():
print("Entity Outliner works when docked, can select an Entity")
# 2.3,4) Change the name of the selected Entity via the Entity Inspector.
entity_inspector_name_field = entity_inspector.findChild(QtWidgets.QLineEdit, "m_entityNameEditor")
expected_new_name = "DifferentName"
entity_inspector_name_field.setText(expected_new_name)
QtTest.QTest.keyClick(entity_inspector_name_field, QtCore.Qt.Key_Enter)
entity_new_name = editor.EditorEntityInfoRequestBus(bus.Event, "GetName", entity_id)
if entity_new_name == expected_new_name:
print(f"Entity Inspector works when docked, Entity name changed to {entity_new_name}")
# 2.5,6) Send a console command.
console_line_edit = console.findChild(QtWidgets.QLineEdit, "lineEdit")
console_line_edit.setText("Hello, world!")
QtTest.QTest.keyClick(console_line_edit, QtCore.Qt.Key_Enter)
test = TestDockingBasicDockedTools()
test.run()
@@ -0,0 +1,120 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C24064529: Base Edit Menu Options
"""
import os
import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class TestEditMenuOptions(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="Menus_EditMenuOptions", args=["level"])
def run_test(self):
"""
Summary:
Interact with Edit Menu options and verify if all the options are working.
Expected Behavior:
The Edit menu functions normally.
Test Steps:
1) Create a temp level
2) Interact with Edit Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
edit_menu_options = [
("Undo",),
("Redo",),
("Duplicate",),
("Delete",),
("Select All",),
("Invert Selection",),
("Toggle Pivot Location",),
("Reset Entity Transform",),
("Reset Manipulator",),
("Reset Transform (Local)",),
("Reset Transform (World)",),
("Hide Selection",),
("Show All",),
("Modify", "Snap", "Snap angle"),
("Modify", "Transform Mode", "Move"),
("Modify", "Transform Mode", "Rotate"),
("Modify", "Transform Mode", "Scale"),
("Lock Selection",),
("Unlock All Entities",),
("Editor Settings", "Global Preferences"),
("Editor Settings", "Graphics Settings"),
("Editor Settings", "Editor Settings Manager"),
("Editor Settings", "Graphics Performance", "PC", "Very High"),
("Editor Settings", "Graphics Performance", "PC", "High"),
("Editor Settings", "Graphics Performance", "PC", "Medium"),
("Editor Settings", "Graphics Performance", "PC", "Low"),
("Editor Settings", "Graphics Performance", "OSX Metal", "Very High"),
("Editor Settings", "Graphics Performance", "OSX Metal", "High"),
("Editor Settings", "Graphics Performance", "OSX Metal", "Medium"),
("Editor Settings", "Graphics Performance", "OSX Metal", "Low"),
("Editor Settings", "Graphics Performance", "Android", "Very High"),
("Editor Settings", "Graphics Performance", "Android", "High"),
("Editor Settings", "Graphics Performance", "Android", "Medium"),
("Editor Settings", "Graphics Performance", "Android", "Low"),
("Editor Settings", "Graphics Performance", "iOS", "Very High"),
("Editor Settings", "Graphics Performance", "iOS", "High"),
("Editor Settings", "Graphics Performance", "iOS", "Medium"),
("Editor Settings", "Graphics Performance", "iOS", "Low"),
("Editor Settings", "Keyboard Customization", "Customize Keyboard"),
("Editor Settings", "Keyboard Customization", "Export Keyboard Settings"),
("Editor Settings", "Keyboard Customization", "Import Keyboard Settings"),
]
# 1) Create and open the temp level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
def on_action_triggered(action_name):
print(f"{action_name} Action triggered")
# 2) Interact with Edit Menu options
try:
editor_window = pyside_utils.get_editor_main_window()
for option in edit_menu_options:
action = pyside_utils.get_action_for_menu_path(editor_window, "Edit", *option)
trig_func = lambda: on_action_triggered(action.iconText())
action.triggered.connect(trig_func)
action.trigger()
action.triggered.disconnect(trig_func)
except Exception as e:
self.test_success = False
print(e)
test = TestEditMenuOptions()
test.run()
@@ -0,0 +1,90 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C24064528: The File menu options function normally
C16780778: The File menu options function normally-New view interaction Model enabled
"""
import os
import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class TestFileMenuOptions(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="file_menu_options: ", args=["level"])
def run_test(self):
"""
Summary:
Interact with File Menu options and verify if all the options are working.
Expected Behavior:
The File menu functions normally.
Test Steps:
1) Open level
2) Interact with File Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
file_menu_options = [
("New Level",),
("Open Level",),
("Import",),
("Save",),
("Save As",),
("Save Level Statistics",),
("Project Settings", "Project Settings Tool"),
("Show Log File",),
("Resave All Slices",),
("Exit",),
]
# 1) Open level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
def on_action_triggered(action_name):
print(f"{action_name} Action triggered")
# 2) Interact with File Menu options
try:
editor_window = pyside_utils.get_editor_main_window()
for option in file_menu_options:
action = pyside_utils.get_action_for_menu_path(editor_window, "File", *option)
trig_func = lambda: on_action_triggered(action.iconText())
action.triggered.connect(trig_func)
action.trigger()
action.triggered.disconnect(trig_func)
except Exception as e:
self.test_success = False
print(e)
test = TestFileMenuOptions()
test.run()
@@ -0,0 +1,91 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C24064534: The View menu options function normally
"""
import os
import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
class TestViewMenuOptions(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="Menus_EditMenuOptions", args=["level"])
def run_test(self):
"""
Summary:
Interact with View Menu options and verify if all the options are working.
Expected Behavior:
The View menu functions normally.
Test Steps:
1) Create a temp level
2) Interact with View Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
view_menu_options = [
("Center on Selection",),
("Show Quick Access Bar",),
("Viewport", "Wireframe"),
("Viewport", "Grid Settings"),
("Viewport", "Go to Position"),
("Viewport", "Center on Selection"),
("Viewport", "Go to Location"),
("Viewport", "Remember Location"),
("Viewport", "Change Move Speed"),
("Viewport", "Switch Camera"),
("Viewport", "Show/Hide Helpers"),
("Refresh Style",),
]
# 1) Create and open the temp level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=False,
)
def on_action_triggered(action_name):
print(f"{action_name} Action triggered")
# 2) Interact with View Menu options
try:
editor_window = pyside_utils.get_editor_main_window()
for option in view_menu_options:
action = pyside_utils.get_action_for_menu_path(editor_window, "View", *option)
trig_func = lambda: on_action_triggered(action.iconText())
action.triggered.connect(trig_func)
action.trigger()
action.triggered.disconnect(trig_func)
except Exception as e:
self.test_success = False
print(e)
test = TestViewMenuOptions()
test.run()