{lyn2265} adding a Python API for MotionGroup rules (#6215)
* {lyn2265} adding a Python API for MotionGroup rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* updating the license headers
added more proper example code for motion group
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* updating the actor group to use the common rules module
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,63 @@
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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import traceback, sys, uuid, os, json
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#
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# Utility methods for processing scenes
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#
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def log_exception_traceback():
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exc_type, exc_value, exc_tb = sys.exc_info()
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data = traceback.format_exception(exc_type, exc_value, exc_tb)
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print(str(data))
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def get_node_names(sceneGraph, nodeTypeName, testEndPoint = False, validList = None):
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import azlmbr.scene.graph
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import scene_api.scene_data
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node = sceneGraph.get_root()
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nodeList = []
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children = []
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paths = []
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while node.IsValid():
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# store children to process after siblings
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if sceneGraph.has_node_child(node):
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children.append(sceneGraph.get_node_child(node))
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nodeName = scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node))
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paths.append(nodeName.get_path())
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include = True
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if (validList is not None):
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include = False # if a valid list filter provided, assume to not include node name
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name_parts = nodeName.get_path().split('.')
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for valid in validList:
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if (valid in name_parts[-1]):
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include = True
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break
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# store any node that has provides specifc data content
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nodeContent = sceneGraph.get_node_content(node)
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if include and nodeContent.CastWithTypeName(nodeTypeName):
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if testEndPoint is not None:
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include = sceneGraph.is_node_end_point(node) is testEndPoint
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if include:
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if (len(nodeName.get_path())):
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nodeList.append(scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node)))
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# advance to next node
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if sceneGraph.has_node_sibling(node):
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node = sceneGraph.get_node_sibling(node)
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elif children:
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node = children.pop()
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else:
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node = azlmbr.scene.graph.NodeIndex()
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return nodeList, paths
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@@ -1,10 +1,10 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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import traceback, logging, json
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from typing import Tuple, List
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