{lyn2265} adding a Python API for MotionGroup rules (#6215)
* {lyn2265} adding a Python API for MotionGroup rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* updating the license headers
added more proper example code for motion group
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* updating the actor group to use the common rules module
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
This commit is contained in:
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version https://git-lfs.github.com/spec/v1
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oid sha256:4c1d04d687bdce69965965c290c907b3f9a730a7ea73874b734e1c7ff41426d9
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size 3832768
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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import traceback, sys, uuid, os, json
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import scene_export_utils
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import scene_api.motion_group
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#
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# Example for exporting MotionGroup scene rules
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#
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def update_manifest(scene):
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import azlmbr.scene.graph
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import scene_api.scene_data
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# create a SceneManifest
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sceneManifest = scene_api.scene_data.SceneManifest()
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# create a MotionGroup
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motionGroup = scene_api.motion_group.MotionGroup()
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motionGroup.name = os.path.basename(scene.sourceFilename.replace('.', '_'))
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motionAdditiveRule = scene_api.motion_group.MotionAdditiveRule()
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motionAdditiveRule.sampleFrame = 2
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motionGroup.add_rule(motionAdditiveRule)
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motionScaleRule = motionGroup.create_rule(scene_api.motion_group.MotionScaleRule())
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motionScaleRule.scaleFactor = 1.1
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motionGroup.add_rule(motionScaleRule)
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# add motion group to scene manifest
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sceneManifest.add_motion_group(motionGroup)
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# Convert the manifest to a JSON string and return it
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return sceneManifest.export()
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sceneJobHandler = None
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def on_update_manifest(args):
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try:
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scene = args[0]
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return update_manifest(scene)
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except RuntimeError as err:
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print (f'ERROR - {err}')
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scene_export_utils.log_exception_traceback()
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except:
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scene_export_utils.log_exception_traceback()
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global sceneJobHandler
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sceneJobHandler.disconnect()
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sceneJobHandler = None
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# try to create SceneAPI handler for processing
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try:
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import azlmbr.scene
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sceneJobHandler = azlmbr.scene.ScriptBuildingNotificationBusHandler()
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sceneJobHandler.connect()
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sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
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except:
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sceneJobHandler = None
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{
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"values": [
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{
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"$type": "ScriptProcessorRule",
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"scriptFilename": "Assets/TestAnim/scene_export_motion.py"
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}
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]
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}
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