Merge pull request #5908 from aws-lumberyard-dev/terrain/sphrose/reference_shape
LYN-7693 Rename and move vegetation reference shape.
This commit is contained in:
+2
-2
@@ -78,7 +78,7 @@ def LayerSpawner_InheritBehaviorFlag():
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# Create Vegetation area and assign a valid asset
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veg_1 = hydra.Entity("veg_1")
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veg_1.create_entity(
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position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
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position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
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)
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set_dynamic_slice_asset(veg_1, 2, os.path.join("Slices", "PinkFlower.dynamicslice"))
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veg_1.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
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@@ -86,7 +86,7 @@ def LayerSpawner_InheritBehaviorFlag():
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# Create second vegetation area and assign a valid asset
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veg_2 = hydra.Entity("veg_2")
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veg_2.create_entity(
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position, ["Vegetation Layer Spawner", "Vegetation Reference Shape", "Vegetation Asset List"]
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position, ["Vegetation Layer Spawner", "Shape Reference", "Vegetation Asset List"]
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)
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set_dynamic_slice_asset(veg_2, 2, os.path.join("Slices", "PurpleFlower.dynamicslice"))
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veg_2.get_set_test(1, "Configuration|Shape Entity Id", blender_entity.id)
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+2
-2
@@ -9,7 +9,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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def LayerSpawner_InstancesPlantInAllSupportedShapes():
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"""
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Summary:
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The level is loaded and vegetation area is created. Then the Vegetation Reference Shape
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The level is loaded and vegetation area is created. Then the Shape Reference
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component of vegetation area is pinned with entities of different shape components to check
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if the vegetation plants in different shaped areas.
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@@ -67,7 +67,7 @@ def LayerSpawner_InstancesPlantInAllSupportedShapes():
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10.0, 10.0, 10.0,
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asset_path)
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vegetation.remove_component("Box Shape")
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vegetation.add_component("Vegetation Reference Shape")
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vegetation.add_component("Shape Reference")
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# Create surface for planting on
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dynveg.create_surface_entity("Surface Entity", entity_position, 60.0, 60.0, 1.0)
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