Optimize surface providers (#7631)
* Add comparison operators to SurfaceTagWeight. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changed AddSurfaceTagWeight to always combine weights. This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added benchmarks for measuring the performance-critical APIs. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changed SurfaceTagWeights to a fixed_vector. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Add inPosition to AddSurfacePoint. This will be used to detect which input the surface point is associated with. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Add inPositionIndex to the appropriate APIs. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switched Gradient Surface benchmarks to use actual surface components. The gradient unit tests and benchmarks were previously using a mock surface data system, which led to misleading benchmark results. Now, the actual SurfaceData system gets constructed, and the tests use a mock provider, but the benchmarks use actual shape providers for more realistic benchmarking. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed unit tests to have better query ranges. Half of each previous range was querying outside the surface provider's data. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * First attempt at removing SurfacePointLists. This currently runs significantly slower than the previous code but passes the unit tests. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Another attempt at optimization. This one runs faster than the previous, but still slow. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fix the cmake dependency so that the gradient tests rebuild SurfaceData.dll when run. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switch SurfaceAltitudeGradient over to the new bulk API. Also, optimized the non-bulk API by having it reuse the SurfacePointList to avoid the repeated allocation / deallocation cost. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switched to using an indirect index so that all allocations are consecutive in our reserved buffer. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switched back to SurfaceTagWeight again. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added runtime dependency to LmbrCentral for unit tests. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switched code over to use the full EnumeratePoints in most cases. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added knowledge of max surface point creation into the system. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Add generic GetSurfacePointsFromList API implementation for surface providers. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed implementation to use the correct maximum number of input points based on the surface providers being queried. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fix out-of-bounds references on empty lists. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fix memory allocation that caused benchmark runs to crash. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Starting to clean up the API. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Move SurfacePointList into separate files for easier maintainability. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed bug where too many points were filtered out due to using the position Z as a part of the AABB check. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Made FilterPoints an internal part of SurfacePointList so we can choose when and how to perform the filtering. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Final cleanup / comments. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added includes for non-unity builds. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Optimized GetValues() implementations. Also consolidated GetValue() and GetValues() down to a single implementation under the covers for easier maintenance. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changed how unit tests initialize the mock lists to try and fix the linux errors. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switch to explicit span declarations to help ensure this works with linux. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed compile error. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Make the bulk terrain APIs take in const Vector instead of non-const. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Optimize the surface data providers for bulk queries. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
This commit is contained in:
@@ -140,28 +140,28 @@ namespace AzFramework
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//! Given a list of XY coordinates, call the provided callback function with surface data corresponding to each
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//! XY coordinate in the list.
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virtual void ProcessHeightsFromList(const AZStd::span<AZ::Vector3>& inPositions,
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virtual void ProcessHeightsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessNormalsFromList(const AZStd::span<AZ::Vector3>& inPositions,
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virtual void ProcessNormalsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessSurfaceWeightsFromList(const AZStd::span<AZ::Vector3>& inPositions,
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virtual void ProcessSurfaceWeightsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessSurfacePointsFromList(const AZStd::span<AZ::Vector3>& inPositions,
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virtual void ProcessSurfacePointsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessHeightsFromListOfVector2(const AZStd::span<AZ::Vector2>& inPositions,
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virtual void ProcessHeightsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessNormalsFromListOfVector2(const AZStd::span<AZ::Vector2>& inPositions,
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virtual void ProcessNormalsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessSurfaceWeightsFromListOfVector2(const AZStd::span<AZ::Vector2>& inPositions,
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virtual void ProcessSurfaceWeightsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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virtual void ProcessSurfacePointsFromListOfVector2(const AZStd::span<AZ::Vector2>& inPositions,
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virtual void ProcessSurfacePointsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT) const = 0;
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@@ -272,42 +272,42 @@ namespace AzFramework
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//! Asynchronous versions of the various 'Process*' API functions declared above.
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//! It's the responsibility of the caller to ensure all callbacks are threadsafe.
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessHeightsFromListAsync(
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const AZStd::span<AZ::Vector3>& inPositions,
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const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessNormalsFromListAsync(
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const AZStd::span<AZ::Vector3>& inPositions,
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const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessSurfaceWeightsFromListAsync(
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const AZStd::span<AZ::Vector3>& inPositions,
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const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessSurfacePointsFromListAsync(
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const AZStd::span<AZ::Vector3>& inPositions,
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const AZStd::span<const AZ::Vector3>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessHeightsFromListOfVector2Async(
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const AZStd::span<AZ::Vector2>& inPositions,
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const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessNormalsFromListOfVector2Async(
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const AZStd::span<AZ::Vector2>& inPositions,
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const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessSurfaceWeightsFromListOfVector2Async(
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const AZStd::span<AZ::Vector2>& inPositions,
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const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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virtual AZStd::shared_ptr<TerrainJobContext> ProcessSurfacePointsFromListOfVector2Async(
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const AZStd::span<AZ::Vector2>& inPositions,
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const AZStd::span<const AZ::Vector2>& inPositions,
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SurfacePointListFillCallback perPositionCallback,
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Sampler sampleFilter = Sampler::DEFAULT,
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AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const = 0;
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@@ -77,21 +77,21 @@ namespace UnitTest
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MOCK_CONST_METHOD5(
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GetSurfacePointFromFloats, void(float, float, AzFramework::SurfaceData::SurfacePoint&, Sampler, bool*));
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MOCK_CONST_METHOD3(
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ProcessHeightsFromList, void(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessHeightsFromList, void(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessNormalsFromList, void(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessNormalsFromList, void(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessSurfaceWeightsFromList, void(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessSurfaceWeightsFromList, void(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessSurfacePointsFromList, void(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessSurfacePointsFromList, void(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessHeightsFromListOfVector2, void(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessHeightsFromListOfVector2, void(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessNormalsFromListOfVector2, void(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessNormalsFromListOfVector2, void(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessSurfaceWeightsFromListOfVector2, void(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessSurfaceWeightsFromListOfVector2, void(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD3(
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ProcessSurfacePointsFromListOfVector2, void(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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ProcessSurfacePointsFromListOfVector2, void(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler));
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MOCK_CONST_METHOD2(
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GetNumSamplesFromRegion, AZStd::pair<size_t, size_t>(const AZ::Aabb&, const AZ::Vector2&));
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MOCK_CONST_METHOD4(
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@@ -107,21 +107,21 @@ namespace UnitTest
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MOCK_CONST_METHOD1(
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GetClosestIntersection, AzFramework::RenderGeometry::RayResult(const AzFramework::RenderGeometry::RayRequest&));
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MOCK_CONST_METHOD4(
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ProcessHeightsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessHeightsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessNormalsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessNormalsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessSurfaceWeightsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessSurfaceWeightsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessSurfacePointsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessSurfacePointsFromListAsync, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector3>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessHeightsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessHeightsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessNormalsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessNormalsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessSurfaceWeightsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessSurfaceWeightsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD4(
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ProcessSurfacePointsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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ProcessSurfacePointsFromListOfVector2Async, AZStd::shared_ptr<TerrainJobContext>(const AZStd::span<const AZ::Vector2>&, AzFramework::Terrain::SurfacePointListFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD5(
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ProcessHeightsFromRegionAsync, AZStd::shared_ptr<TerrainJobContext>(const AZ::Aabb&, const AZ::Vector2&, AzFramework::Terrain::SurfacePointRegionFillCallback, Sampler, AZStd::shared_ptr<ProcessAsyncParams>));
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MOCK_CONST_METHOD5(
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