First pass terrain cleanup (#3753)
* First pass cleanup of some terrain components. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Adding basic culling to terrain sectors Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Adding default value for m_transform Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
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@@ -36,11 +36,9 @@ namespace Terrain
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///////////////////////////////////////////
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// TerrainSystemServiceRequestBus::Handler Impl
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void SetWorldMin(AZ::Vector3 worldOrigin) override;
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void SetWorldMax(AZ::Vector3 worldBounds) override;
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void SetWorldBounds(const AZ::Aabb& worldBounds) override;
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void SetHeightQueryResolution(AZ::Vector2 queryResolution) override;
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void SetDebugWireframe(bool wireframeEnabled) override;
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void Activate() override;
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void Deactivate() override;
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@@ -103,7 +101,6 @@ namespace Terrain
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{
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AZ::Aabb m_worldBounds;
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AZ::Vector2 m_heightQueryResolution{ 1.0f };
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bool m_debugWireframeEnabled{ false };
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bool m_systemActive{ false };
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};
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