First pass terrain cleanup (#3753)

* First pass cleanup of some terrain components.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding basic culling to terrain sectors

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding default value for m_transform

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
This commit is contained in:
Ken Pruiksma
2021-08-31 19:05:03 -05:00
committed by GitHub
parent d838a0fcbc
commit 0c7dfce5a0
7 changed files with 122 additions and 173 deletions
@@ -36,11 +36,9 @@ namespace Terrain
///////////////////////////////////////////
// TerrainSystemServiceRequestBus::Handler Impl
void SetWorldMin(AZ::Vector3 worldOrigin) override;
void SetWorldMax(AZ::Vector3 worldBounds) override;
void SetWorldBounds(const AZ::Aabb& worldBounds) override;
void SetHeightQueryResolution(AZ::Vector2 queryResolution) override;
void SetDebugWireframe(bool wireframeEnabled) override;
void Activate() override;
void Deactivate() override;
@@ -103,7 +101,6 @@ namespace Terrain
{
AZ::Aabb m_worldBounds;
AZ::Vector2 m_heightQueryResolution{ 1.0f };
bool m_debugWireframeEnabled{ false };
bool m_systemActive{ false };
};